- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Why is Grand Theft Auto V So Conservative?
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Tag Archives: theory
Figure/Ground Interview with Anthony Paul Smith
What effect has the information age and technology had on the university and on pedagogy? I take a kind of Deleuzian approach to the question of technology and pedagogy. Very simply, too simply probably, one of the lessons of the … Continue reading
Posted in Quote Time, Theory
Tagged anthony paul smith, education, figure/ground, interview, theory
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Supplement to my Queer Games Talk At Strange Relations
So this is the supplement to my talk “Machines and Connective Tissue: The Queer Renaissance in Video Games.” Articles/Blog Posts/Words I think it is profoundly important to avoid speaking for, especially when the queer games community is a very prolific … Continue reading
Posted in General Features, Theory, Video Games
Tagged queer games, theory, video games
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Released: Oh No
I made a new game called Oh No. Go play it. So last night I was trying to implement a new combat system in RPG Maker VX ACE (which is literally hell to do). My idea is to make a JRPG where there … Continue reading
Sara Ahmed on bodies and space
So, yes, we can remember that some space are already occupied. They even take the shape of bodies that occupy them. Bodies also take the shape of the spaces they occupy and of the work they do. And yet sometimes … Continue reading
Posted in Quote Time, Theory
Tagged phenomenology, queer, sara ahmed, theory, video games
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Sara Ahmed on the making of worlds
Inhabiting a body that is not extended by the skin of the social means the world acquires a new shape and makes new impressions. Becoming a lesbian taught me about the very point of how life gets directed and how … Continue reading
Posted in Quote Time, Theory
Tagged phenomenology, queer, quote, sara ahmed, theory
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In Case You Missed It
So go look at In Case You Missed It before you read this post. If you’re reading this, chances are good that you have seen the phrase “in case you missed it” over and over again on Twitter and Facebook. The … Continue reading
Lived Nonhuman Ethics
My core concern, both academically and also personally, is working through the question of what it means to be ethical to nonhumans. Most often that takes the form of the human ethical relationship to animals. That said, my ethical concerns … Continue reading
On Dear Esteban
So I just finished Dear Esteban. Dear Esteban is the product of Fuck This Jam, a game jam that was dedicated to making games that the designers, well, fucking hate. The jam page for Dear Esteban sums up the point of the game nicely: The … Continue reading
Posted in Video Games
Tagged dear esteban, dear esther, ludology, theory, video games
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Flusser on life
Life on earth is a specialized formulation or organization of this peculiar solution. Essentially, life can be regarded as drops of specialized seawater that eventually dissipate into unspecialized seawater. If we can imagine another planet covered in oceans of even … Continue reading
Latour on Aramis
Nothing happens between two elements of Aramis that the engineers aren’t obliged to relay through their own bodies. The motor breaks down, the onboard steering shakes and shatters, the automatic features are still heteromats overpopulated with people in blue and … Continue reading
Posted in Quote Time, Theory
Tagged aramis, bruno latour, quote, theory
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