Monthly Archives: August 2015

On Chainmail Bikini

Chainmail Bikini is a collection of short comics written by women around the topic of videogames. That sentence, on face, doesn’t seem very radical, and when I backed CB on kickstarter, I didn’t take it as some kind of radical political project. … Continue reading

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Until Dawn Review at Paste

“You make choices and the choices matter” has been the bugbear phrase of videogames for twenty years. Giving players narrative options that actually pan out into their own unique scenarios has been promised by many games, and when it has … Continue reading

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We Played Fuse (conclusion)

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Warren Ellis at Haunted Machines

This is a talk of Warren Ellis playing his history is the future in the past tune, and it’s one that I like a whole hell of a lot. However you feel about his writing in comics and otherwise, I … Continue reading

Posted in Theory | Tagged , | 1 Comment

The Most Interesting Cards in Magic Origins

I wrote about the most interesting cards in Magic Origins for Paste. Like the Archangel of Tithes: This is an angel who flies around and generally makes your life more difficult. That’s the general tone of angels in Magic, so … Continue reading

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We Played Fuse For A While (part 1!)

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On Summer Camp’s “Bad Love”

1. I watched the video for “Bad Love” fifteen times in a row. Full immersion. I got down into it, watched all of the sections, figured out how the framing works. I could go full SEK here and map out … Continue reading

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Bulletstorm, Narrative, and Satire

Today I released a video about Bulletstorm, a game that I have been trying to write about for years now. In all seriousness, I have a draft of an essay on the backend of this blog that’s probably been languishing for … Continue reading

Posted in Video, Video Games | Tagged , , , ,

Review of Metal Gear Solid by Anthony and Ashly Burch at Paste

The writing that the Burches do in Metal Gear Solid isn’t that kind of partisan work. It takes positions, of course: they hold it accountable for its sexism, its hamfisted writing, and its strange plot beats that cohere simply because … Continue reading

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Robert Yang on Bodies

A ragdoll is an awkward body in flux that we share with the game engine, whose every movement is unknowable and unpredictable and must be negotiated. Even the most realistic motion capture cannot compete with this kind of truth. Our … Continue reading

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