- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
twerps
- @Jarona7 I would say something similar for Huizinga 1 hour ago
- @Jarona7 It's hard to read (for ex) Fanon or Wynter and then read Caillois and not see that he's operating in a ver… twitter.com/i/web/status/1… 1 hour ago
- @Jarona7 from his connection to the College of Sociology and the way he positioned himself in that context. In a ge… twitter.com/i/web/status/1… 1 hour ago
- @Jarona7 I think this is a problem that has been in focus most recently. Wark mentions criticism in (IIRC) a footno… twitter.com/i/web/status/1… 1 hour ago
- @ajaniaubrey @waypoint I think it is a good comparison (that I failed to make because I jettisoned ETERNAL out my head as soon as possible) 1 hour ago
- making a new game called "Inspired By" which is a metagame about people who make games riffing on Carpenter's THE THING 2 hours ago
- @verycutedog It’s a class on sf film 2 hours ago
- teaching LA JETEE today and damn it still works 2 hours ago
Categories!
Archives
- November 2018
- June 2018
- January 2018
- October 2017
- May 2017
- April 2017
- February 2017
- September 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- July 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- October 2010
- August 2010
- July 2010
RSS
Top Posts & Pages
- Why is Grand Theft Auto V So Conservative?
- In Praise of the Worst Design Moment in Final Fantasy 7
- Getting Some Clarity on Prometheus
- Designing Horror: Ib
- On Lyotard and Thebaud's "Just Gaming"
- On Robert Pogue Harrison's "Forests: The Shadow of Civilization"
- Frantz Fanon on Ontology
- Ten Disjointed Thoughts About American Vampire
- On Carson Wells
- Crossed and the Reduction to Meat
Monthly Archives: November 2013
Call of Duty: Ghosts – A Hill
In Call of Duty: Ghosts there is a multiplayer map called Prison Break, and I guess that there’s some reason that it is called that, though I can’t tell you what it might be. The top-down view doesn’t do the map justice, … Continue reading
Posted in Video Games
Tagged call of duty: ghosts, multiplayer, realism, video games
Comments Off on Call of Duty: Ghosts – A Hill
McKenzie Wark on the Ludic Century
The twenty-first century – the ludic century – is animated in part by just that fantasy: that the feedback loop can be closed, and action can be modified in realtime depending on data about its immediate effects. Of course in … Continue reading
Posted in Theory, Video Games
Tagged mckenzie wark, video games
Comments Off on McKenzie Wark on the Ludic Century
The Fake Gamer t-shirt
There’s been an outbreak of a syndrome–fake gamers multiply by the day. They’ve never played A Link To The Past. They can’t hadouken. They don’t know what grue is; they don’t know to be afraid. I’ve made a shirt to … Continue reading
Posted in General Features
Tagged fake gamer, t-shirt, video games
Comments Off on The Fake Gamer t-shirt
Marcom in A Brief History of Yes
So now it is Maria’s turn to laugh. She laughs. And the girl opens her mouth and all of the laughing animals and not-animals run out of her mouth and into the air–which butterflies and sandhill cranes which hillside songbird … Continue reading
Posted in Quote Time, Theory
Tagged a brief history of yes, book, Micheline Aharonian Marcom, quote
Comments Off on Marcom in A Brief History of Yes
Call of Duty: Ghosts – Death as a Language
In Call of Duty: Ghosts there is a map called “Whiteout” and within that map I often wander. I roam the map in solitude because despite always coming to this map in order to play team-based activities, I never manage to play … Continue reading
Posted in Video Games
Tagged call of duty: ghosts, death, language, video games
Comments Off on Call of Duty: Ghosts – Death as a Language
Terry Kennedy on his Baker 3 Part
Posted in Skateboarding
Tagged baker 3, skateboarding, terry kennedy
Comments Off on Terry Kennedy on his Baker 3 Part
Samantha Allen on the Transgender Day of Remembrance
On November 20th, we cannot mourn the past without interrogating our present. It’s easy to grieve the dead; it’s harder to come to terms with our complicity in their oppression, with the parts of ourselves that would still regard a … Continue reading
Posted in Quote Time
Tagged samantha allen, trans*
Comments Off on Samantha Allen on the Transgender Day of Remembrance
Kanye via Isaac
I’m writing on Kanye and the videogame aesthetic right now. Sample: