- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Crossed and the Reduction to Meat
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- Mark Fisher on Nick Land
- In Praise of the Worst Design Moment in Final Fantasy 7
- Released: Catachresis: A Way Too Scary Game
- On Bifo's The Uprising: On Poetry and Finance
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- On Assassin's Creed Part 1: The Fiction
Monthly Archives: October 2014
Released: Marginalia
For some reason I forgot to post this over here, but Connor Sherlock and I recently released a Dear Esther-like horror game about temporality, longing, and loss called Marginalia. Also, some real creepy feelings (but no jump scares!) There are two … Continue reading
Posted in General Features
Tagged a game i made, connor sherlock, marginalia, video game
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Destiny’s Raid Is Interesting Because It Is A Game
I was reading this phenomenal (really, just great) interview that Kirk Hamilton did with Luke Smith, a designer on Destiny‘s Vault of Glass raid, and I was struck by the following questions and answers: It’s funny, there are fourteen unique ways … Continue reading
On Bernband
I see people walking toward me, but they’re not really people, just strange aliens that don’t quite cohere into any particular shape when I get close. That’s what marks Bernband: nothing makes any more sense as you get closer to it. … Continue reading
Joseph Kahn on the difference between Cabin in the Woods and Detention
Scope: Did you like The Cabin in the Woods (2012)? Kahn: No I didn’t, and I’ll tell you why. Detention and The Cabin in the Woods say very different things about movies. I think in The Cabin in the Woods … Continue reading
Posted in Film
Tagged cabin in the woods, detention, film, genre, joseph kahn
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My Fascination With Weedopia
Weedopia is a RPG Maker game from Gaming Roach Entertainment that they are currently attempting to kickstart for six thousand Canadian dollars. It does not appear that they are going to make it, but I’m fascinated by the idea that someone … Continue reading
On The Uncle Who Works For Nintendo
There was a time when the specter of the uncle who worked at Nintendo haunted every recess period in the United States. I first heard him in the pickup spot where parents would pick up their kids after school. The … Continue reading
Posted in Video Games
Tagged horror, michael lutz, the uncle who works for nintendo, video games
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Deleuze, Francis Bacon, and Icosa
[The diagram] acts as a relay. We have seen that the diagram must remain localized, rather than covering the entire painting (as in expressionism), and that something must emerge from the diagram. – Deleuze, The Logic of Sensation The entire time … Continue reading
Posted in Video Games
Tagged andi mcclure, francis bacon, gilles deleuze, icosa
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I Was Given A Wristband That Says “Synergy Motherfucker” And These Are My Thoughts
View this post on Instagram I don't understand A post shared by CMRNKNZLMN (@cmrnknzlmn) on Oct 9, 2014 at 8:26am PDT 1. I was watching someone play a game called Lichdom Battlemage and some form of PR person handed me that … Continue reading
Metal Gear Solid, Exile, and Skyrim in my new Five Out of Ten Piece
I have two essays in the new Five Out of Ten, which you can buy for a few dollars. I’m incredibly happy with them. In the first, I talk about “playing the radar” in Metal Gear Solid. I’m in a weird place … Continue reading
Posted in Video Games
Tagged five out of ten
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