Monthly Archives: April 2017

“The horror of life itself”: Wes Craven on his films

Christopher Sharrett – “‘Fairy Tales for the Apocalypse’: Wes Craven on the Horror of Film,” 1985.

Posted in Film | Tagged , , ,

Weedopia and Everything

Just wanted to crosspost two pieces I wrote that were published today: I wrote a short essay on the game Everything and what I think it does as a game (and how it is in conversation with the creator’s previous … Continue reading

Posted in General Features | Tagged , , , ,

Bad Affect as Game Design, Or It Feels Good For Overwatch To Feel Bad

This was originally written as a monthly essay for my Patreon. If you like it, consider chipping in $3 a month. There’s a lot of talk in game design about how to make people feel things. For the Skinner Box … Continue reading

Posted in General Features, Video Games | Tagged , , ,

Postscript on Playerunknown’s Battlegrounds

I’m sort of fascinated by Battlegrounds, which is basically Battle Royale: The Video Game but with adults who scream profanity at each other instead of high schoolers. I’ve been playing it…a lot? More than one might think, maybe, and I think the most … Continue reading

Posted in Video Games | Tagged , , ,

Gombart’s Asset and Material Production in Dishonored 2

Despite only understanding about 50% of what is going on here, I am fascinated with the materials production for Dishonored 2 (as I am with basically any game). I think it’s fascinating that the heavily-evangelized technology of translating photos to textures in … Continue reading

Posted in Video Games | Tagged , , ,

Bernard De Koven on approaching death

If you want to do something for me or because of me, grieving is not what I need. What I need is for you to continue your play/work however you can. Play games. Play the kind of games I like to … Continue reading

Posted in Annihilation, Video Games | Tagged , ,