Monthly Archives: March 2015

Johnnemann Nordhagen on Sup Holmes? talking about defining “

A really great explanation of edge cases and boundary policing that really makes you wonder why it’s all that important to bother when you could be thinking or doing literally anything else.

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Lorne Lanning’s Anticapitalism

Lorne Lanning developed the Oddworld games many Mudokon-hand moons ago, and they’ve been running through my head since the first time I played Abe’s Oddysee. That game hasn’t really left me, either, and I can trace a lot of my youth-then-adult feelings about … Continue reading

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On “Liquor, Bond, Dark”

Cara Ellison and Irene Koh just created a new short comic called “Liquor, Bond, Dark” that takes Joanna Dark and James Bond and drives them forward into the future. They’re the videogame versions of themselves, divorced from that existence but … Continue reading

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Tom Sparrow’s “Plastic Bodies” is Out!

I’m super excited about this book and it is free so go check it out. The blurb: Sensation is a concept with a conflicted philosophical history. It has found as many allies as enemies in nearly every camp from empiricism … Continue reading

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Grand Theft Auto III and Gamer Memory

A transcript/just a script that I read: Grand Theft Auto 3 looms large over the past fifteen years of gaming. It sold itself on the idea that you can do everything, and it broke the concept of “open world” into … Continue reading

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On Interview With The Vampire

I finished reading Interview With The Vampire the other night and I just wanted to take a second to reflect on it. I grew up loving weird interactions with Anne Rice’s Vampire Chronicles. I never read Interview or the following few books, but I loved … Continue reading

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On Pancho and Lefty

I think I discovered “Pancho and Lefty” when I was twelve or thirteen. It was the Willie and Merle version, the pop transformation of the lilting, crooked ramble that Townes Van Zandt pulled from nowhere. I’m certain that my dad was … Continue reading

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May Waver explains cybertwee

Cybertwee is a contemporary foil to Cyberpunk. Cyberpunk of the 1980’s and 90’s  was dark, dystopic, and rejected softness in favor of cold tough hybridity. Cybertwee, which adopts the twee suffix from the music genre of that same era, proposes … Continue reading

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Ursula K. Le Guin on the use of the “surface elements” of fantasy

‘Surface elements,’ by which I take it he means ogres, dragons, Arthurian knights, mysterious boatmen, etc., which occur in certain works of great literary merit such as Beowulf, the Morte d’Arthur, and The Lord of the Rings, are also much … Continue reading

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Julie Cruikshank on Glaciers

Surging glaciers engage the senses. Visually, they are spectacular. Aurally, they are alarmingly noisy. Hunters, scientists, hikers, and Aboriginal elders all remark on the thunderous cracking and explosive noises they make. Tactile imagery is central to many stories that portray … Continue reading

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