- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
twerps
- Like Baldur's Gate or Fallout or let's plays? We do too. Also, it's 3:00am Eastern. This is still a scheduled tweet… twitter.com/i/web/status/1… 7 hours ago
- @haraiva yes it is just apocalyptically honest about what it is like to be alive, it's worth checking out 10 hours ago
- Just had my first "damn, I want to keep playing but need to go to bed" gaming experience in a very, very long time… twitter.com/i/web/status/1… 10 hours ago
- @slimyokra I haven't grown any yet! I have a 30-40 foot tree in the woods that produced heavily last year, but the… twitter.com/i/web/status/1… 15 hours ago
- Planted two big ole fuyu persimmons this weekend. The persimmons will be mine. 15 hours ago
- @medieninitiativ That’s right 16 hours ago
- 42,069% humidity 17 hours ago
- special update from Outdoors, where I have spent the past several hours building a new compost bin: it's hot 17 hours ago
Categories!
Archives
- November 2018
- June 2018
- January 2018
- October 2017
- May 2017
- April 2017
- February 2017
- September 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- July 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- October 2010
- August 2010
- July 2010
RSS
Top Posts & Pages
Monthly Archives: July 2012
Boris Groys, Ernst Jünger, Agent 47: Identity and the Hitman Franchise
I recently finished Boris Groys’ Introduction to Antiphilosophy, which I enjoyed quite a bit. It is a collection of essays that Groys wrote at various times; as he says in the introduction, they were not written to be read together, but … Continue reading
Posted in Video Games
Tagged boris groys, ernst Jünger, hitman, mimesis, seriality, video games
Comments Off on Boris Groys, Ernst Jünger, Agent 47: Identity and the Hitman Franchise
Half Life 2’s Cut Content
I’ve been phoning the content in for a couple days, and I apologize for that–yesterday I was hiking and today I spent most of my time watching The Dark Knight Rises (expect opinions on this tomorrow). Anyway, this is a short … Continue reading
Posted in Video Games
Tagged abjection, half life, julia kristeva, video games
Comments Off on Half Life 2’s Cut Content
Pat Holleman Writes on Authorial Intent
I don’t have a whole lot to write today–I had some big hang-outs with a friend that started at 9am, which hasn’t left me a whole lot of time to do internetting and the kind of hard-hitting journalism/complaining that you … Continue reading
Posted in Video Games
Tagged criticism, final fantasy, pat holleman, reverse design, video games
1 Comment
On Goblin Camp
I. Goblin Camp Goblins like to camp. It is in their very goblin blood–a desire to construct small buildings, plant seeds, harvest plants, weave baskets, and generally create a civilization based on raising children by putting all of the poop … Continue reading
Posted in Video Games
Tagged abjection, dwarf fortress, goblin camp, julia kristeva, video games
Comments Off on On Goblin Camp
On Prometheus
So I have been puzzling over a Prometheus post for a few weeks now–in fact, I’ve been thinking about it since I made this post where I tried to answer some of the answerable questions of the film. However, what finally … Continue reading
Posted in General Features
Tagged ben abraham, edouard glissant, film, opacity, prometheus
Comments Off on On Prometheus
On Diegetic HUDs
Brendan Keogh has an interesting bit about diegetic HUDs over at Games on Net, and that got me thinking about the purpose of HUDs and the kind of presence-of-the-player that they assert in the diegetic space of the game. As … Continue reading
Posted in Video Games
Tagged brendan keogh, deus ex: human revolution, diegetic, genocide, video games
Comments Off on On Diegetic HUDs
Hypatia Symposium: Feminists Encountering Animals
As frequent readers of this blog probably know, I come out of a strong feminist background. I was incredibly lucky to work with a number of really brilliant feminist scholars when I was in undergrad, and basically anything smart about … Continue reading
Team Fortress 2: 100 Hours Strong
I have played Team Fortress 2 for 100 hours. That isn’t a lot, I know. I spent 81 hours, or something close to that, in Skyrim during the first week after release. I have probably pumped a collective 500-1000 hours into the Call of Duty franchise … Continue reading
On Dead Space
Isaac was screaming. He was screaming as his arms were ripped off. He was screaming as the spines of otherbeing went through his torso. He was screaming when he was sliced cleanly in two, his upper body falling to the … Continue reading
Posted in Video Games
Tagged alien, dead space, horror, reduction to meat, video games
Comments Off on On Dead Space