Monthly Archives: July 2012

Boris Groys, Ernst Jünger, Agent 47: Identity and the Hitman Franchise

I recently finished Boris Groys’ Introduction to Antiphilosophy, which I enjoyed quite a bit. It is a collection of essays that Groys wrote at various times; as he says in the introduction, they were not written to be read together, but … Continue reading

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Half Life 2’s Cut Content

I’ve been phoning the content in for a couple days, and I apologize for that–yesterday I was hiking and today I spent most of my time watching The Dark Knight Rises (expect opinions on this tomorrow). Anyway, this is a short … Continue reading

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Pat Holleman Writes on Authorial Intent

I don’t have a whole lot to write today–I had some big hang-outs with a friend that started at 9am, which hasn’t left me a whole lot of time to do internetting and the kind of hard-hitting journalism/complaining that you … Continue reading

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On Goblin Camp

I. Goblin Camp Goblins like to camp. It is in their very goblin blood–a desire to construct small buildings, plant seeds, harvest plants, weave baskets, and generally create a civilization based on raising children by putting all of the poop … Continue reading

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On Prometheus

So I have been puzzling over a Prometheus post for a few weeks now–in fact, I’ve been thinking about it since I made this post where I tried to answer some of the answerable questions of the film. However, what finally … Continue reading

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On Diegetic HUDs

Brendan Keogh has an interesting bit about diegetic HUDs over at Games on Net, and that got me thinking about the purpose of HUDs and the kind of presence-of-the-player that they assert in the diegetic space of the game. As … Continue reading

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Hypatia Symposium: Feminists Encountering Animals

As frequent readers of this blog probably know, I come out of a strong feminist background. I was incredibly lucky to work with a number of really brilliant feminist scholars when I was in undergrad, and basically anything smart about … Continue reading

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Team Fortress 2: 100 Hours Strong

I have played Team Fortress 2 for 100 hours. That isn’t a lot, I know. I spent 81 hours, or something close to that, in Skyrim during the first week after release. I have probably pumped a collective 500-1000 hours into the Call of Duty franchise … Continue reading

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On Dead Space

Isaac was screaming. He was screaming as his arms were ripped off. He was screaming as the spines of otherbeing went through his torso. He was screaming when he was sliced cleanly in two, his upper body falling to the … Continue reading

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