- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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- RT @br: Regarding Tomorrow, and Tomorrow, and Tomorrow, my uncredited work is in the book. "Solution" is, by the author's own admission, a… 11 hours ago
- RT @WarrenIsDead: chatgpt.... thank you https://t.co/49YFoVNNSF 15 hours ago
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- there is an entire contingent of watchers of our Undertale LP who seemingly want our audio and the game audio to be… twitter.com/i/web/status/1… 1 day ago
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- Frantz Fanon on Ontology
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Monthly Archives: September 2012
Darius Talks Operation: Make Stuff
So those of you following Operation: Make Stuff will be delighted to know that Darius has said some words about kickstarter, my begging for money, and his proclivities as a game player. It is basically the most brilliant video that … Continue reading
Posted in Video Games
Tagged darius kazemi, kickstarter, operation: make stuff, video games
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Warren Ellis Talks About Jonathan Hickman
Warren Ellis did some interesting analysis of Hickman’s recent comics work. Everything connects, everything reflects something else, and the book develops its own smooth language. Check it out.
Posted in Comics
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Designing Horror: A Mother’s Inferno
This post is part of the Designing Horror series. Game: A Mother’s Inferno by DADIU First off, I don’t have any screenshots of this game. I use Irfanview to take screenshots, but for some reason it didn’t pick up A Mother’s Inferno as an … Continue reading
Posted in Designing Horror, Video Games
Tagged a mother's inferno, horror, video games
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FTL: One Pilot’s Life
Log 1: Today I crossed the airlock into The Kestrel with a holotape full of information. I carry the Federation’s last hope against the partisan Rebellion. I don’t know why I’m starting this logbook–it isn’t to brag. It isn’t to … Continue reading
In Praise of the Worst Design Moment in Final Fantasy 7
Final Fantasy 7. Cloud, Tifa, and Barret have to save Aeris from Shinra. To do so, they have to make their way from the lower level of two-tiered Midgar to the top of “the plate.” The plate hangs over the lower … Continue reading
Designing Horror: Yeti Hunter
This post is part of the Designing Horror series. Game: Yeti Hunter by vlambeer 1. How Does It Work? Yeti Hunter is a first person game where the player hunts a yeti. You begin standing in a large swatch of blood. Whose … Continue reading
Posted in Designing Horror, Video Games
Tagged horror, video games, vlambeer, yeti hunter
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James Kochalka’s Father
James Kochalka’s father died. And this is a death that effects me in a weird way. I don’t know James Kochalka personally. But I have read every single published diary comic that he has released, short of some stuff in … Continue reading
Smash the Patriarchy! Has Been Released
Humans and nonhumans alike who follow me on twitter know that Smash the Patriarchy! has been done for a few days now and I have just been playing through it and beta testing and doing all the things that you … Continue reading
Two New Essays That Are Brilliant
So there are two essays that have come out recently that I think are awesome. I want you to check them out. The first is James Stanescu’s “Toward a Dark Animal Studies: On Vegetarian Vampires, Beautiful Souls, and Becoming-Vegan.” I … Continue reading
Posted in Theory
Tagged animals, art, film, melancholia, philosophy, scu, steven shaviro, tim morton
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Designing Horror: All Of Our Friends Are Dead
An explanation of the “Designing Horror” series. Game: All of Our Friends Are Dead by Amon26 1. Why Is It Horror? This game is horror because it slaps an aesthetic onto a shooter frame. There is a focus on scrambled … Continue reading
Posted in Designing Horror, Video Games
Tagged all of our friends are dead, art, design, horror, video games
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