- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- Why is Grand Theft Auto V So Conservative?
- Getting Some Clarity on Prometheus
- Some Preliminary Thoughts on Spawn
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- On Carson Wells
- Glissant and Opacity (2): Relation
- On Red Dead Redemption
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- On Dear Esther (again)
Monthly Archives: December 2012
On Losing a Game of Civilization V
Yesterday I marathon’d a day-long game of Civilization V while getting over some kind of full-body funk. Not a good P-Funkadelic-funk, but a disease trying to colonize my body and turn me into a meatpuppet for nefarious means-funk. So I sat and … Continue reading
Posted in Video Games
Tagged civilization v, losing, nonhumans, opacity, video games
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On Players and Designers
Ben Abraham made a post about the claim game developers often make about “players” and what players want. What Ben comes to, in serious tl;dr fashion, is that “shit is complicated.” It is difficult to represent all possible humans in … Continue reading
Posted in Video Games
Tagged ben abraham, capitalism, daniel joseph, hyperreal players, video games
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Rinoa and Death
You might know that I have a small piece over at Nightmare Mode about Final Fantasy VIII. It is about a scene later in the game. It is about space. It is about the role of the player in the RPG … Continue reading
Posted in Final Fantasy
Tagged existentialism, final fantasy 8, nightmare mode, video games
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Happy Holidays
I don’t have anything for you today. Go forth and holiday.
Posted in General Features
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Sara Ahmed on bodies and space
So, yes, we can remember that some space are already occupied. They even take the shape of bodies that occupy them. Bodies also take the shape of the spaces they occupy and of the work they do. And yet sometimes … Continue reading
Posted in Quote Time, Theory
Tagged phenomenology, queer, sara ahmed, theory, video games
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Sara Ahmed on the making of worlds
Inhabiting a body that is not extended by the skin of the social means the world acquires a new shape and makes new impressions. Becoming a lesbian taught me about the very point of how life gets directed and how … Continue reading
Posted in Quote Time, Theory
Tagged phenomenology, queer, quote, sara ahmed, theory
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On Cart Life
Cart Life broke me in less than half an hour. I started the game as Andrus Poder. Andrus Poder is from Ukraine. He works on his English by translating Ukrainian poetry while on the train to his new life. He has … Continue reading
David Lulka on the lawn
The condition of the lawn in winter presents a more difficult set of issues. The immanence of grass presents no ethical challenge when lawns remain stagnant in the late summer heat. During winter and spring, however, immanence rears its head … Continue reading
Posted in Quote Time, Theory
Tagged aesthetics, david lulka, ethics, nonhumans, violence
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In Case You Missed It
So go look at In Case You Missed It before you read this post. If you’re reading this, chances are good that you have seen the phrase “in case you missed it” over and over again on Twitter and Facebook. The … Continue reading