Monthly Archives: November 2012

On Game Centered Criticism

So I woke up yesterday morning and did some work and then read Twitter. There were some tweets that Patricia Hernandez made about games and games criticism. So I wrote some tweets and she responded to them and we had … Continue reading

Posted in Video Games | Tagged , , , , , | 11 Comments

Designing Horror: imscared

This post is part of the Designing Horror series. Game: imscared by Ivan Zanotti I’ve learned a few things about horror games while doing the Designing Horror series. I’ve learned that there are about five different tricks used to generate horror … Continue reading

Posted in Designing Horror, Video Games | Tagged , ,

On Dear Esteban

So I just finished Dear Esteban.  Dear Esteban is the product of Fuck This Jam, a game jam that was dedicated to making games that the designers, well, fucking hate. The jam page for Dear Esteban sums up the point of the game nicely: The … Continue reading

Posted in Video Games | Tagged , , , ,

Guattari on the Post-Media Era

The emergence of these new practices of subjectivation of a post-media era will be greatly facilitated by a concerted reappropriation of communicational and information technology, assuming they increasingly allow for: 1. The formation of forms of dialogue and collective interactivity … Continue reading

Posted in Quote Time | Tagged , , , ,

Thacker on Aesthetics and Biomedia

Whoa – well, if biotech is the after-party of the Enlightenment, then I’d hate to imagine what the hang-over the next morning will be…But what if biotech is not really about hyper-rationality, but really about something else – like aesthetics, … Continue reading

Posted in Quote Time, Theory | Tagged , , , | 3 Comments

A Diagram of Principles

So the Institute of Critical Animal Studies released their new diagram of ten principles. I am reproducing it below. It got me thinking. I thought a lot. I thought so much. And then I made my own. I present to … Continue reading

Posted in General Features | Tagged , , | 3 Comments

merritt kopas on games and education

What I like about dys4ia over a film or textual narrative in this case is that it drives home the systematic nature of gender regulation. Too often, students come away from (often tragic) films or written accounts about gender and … Continue reading

Posted in Quote Time | Tagged , ,

On Final Fantasy VIII

1. Lets get the boring stuff out of the way. Final Fantasy VIII is often derided as being the worst Final Fantasy game of the PSX era. As this very whatever article on Edge puts it: “The standard line on the trio of PlayStation … Continue reading

Posted in Final Fantasy, Video Games | Tagged , , , , | 4 Comments

On Shank and The Butcher

Shank is a simple revenge story. The player controls a guy named Shank who, well, shanks and shoots and chops lots and lots of enemies. It is mass carnage as only video games can do–there is basically no consequence for player … Continue reading

Posted in Video Games | Tagged , , ,

On The World

So some of you might know that I’ve been working on the question of nonhuman ethics. More precisely, I’ve been trying to understand our ethical obligation toward purely digital entities–computer games, for example, or evolved virtual creatures. Since my proclivities … Continue reading

Posted in Comics, Theory | Tagged , , , , | 3 Comments