- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- Why is Grand Theft Auto V So Conservative?
- Getting Some Clarity on Prometheus
- Some Preliminary Thoughts on Spawn
- On Lyotard and Thebaud's "Just Gaming"
- On Carson Wells
- Glissant and Opacity (2): Relation
- On Red Dead Redemption
- On Depression Quest
- On Dear Esther (again)
Category Archives: Quote Time
Wil Shipley on John Carmack’s Code
Carmack’s code at the time was kind of amazing. In the most complimentary way possible, I call Carmack a “coding insect.” Like how a bee knows how to build a hive, Carmack codes with a complete picture in his head … Continue reading
Posted in Quote Time, Video Games
Tagged doom, john carmack, video games, william shipley
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Lyotard on the landscape
Whether or not you ‘like’ a landscape is unimportant. It does not ask you for your opinion. If it is there, your opinion counts as nothing. A landscape leaves the mind DESOLATE. It makes lymph (the soul) flow, not blood. … Continue reading
Posted in Quote Time, Theory
Tagged art, jean-francois lyotard, landscape, the inhuman
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James Stanescu on the Posthumous Critiques of Mandela
And I worry about the kneejerk reactions of radicals to take the death of someone like Nelson Mandela and go, “Yeah, well, he didn’t topple capitalism while he was at it, so I don’t know what the big deal is.” … Continue reading
Posted in Quote Time, Theory
Tagged james stanescu, nelson mandela, racism
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Claire Colebrook on the Anthropocene
That notion that one could completely achieve this moment of a completely flat ontology where I speak as if from nowhere seems to be promised by the anthropocene but is also crossed out by it. So it is always going … Continue reading
Posted in Quote Time, Theory
Tagged anthropocene, cary wolfe, claire colebrook
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Marcom in A Brief History of Yes
So now it is Maria’s turn to laugh. She laughs. And the girl opens her mouth and all of the laughing animals and not-animals run out of her mouth and into the air–which butterflies and sandhill cranes which hillside songbird … Continue reading
Posted in Quote Time, Theory
Tagged a brief history of yes, book, Micheline Aharonian Marcom, quote
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Samantha Allen on the Transgender Day of Remembrance
On November 20th, we cannot mourn the past without interrogating our present. It’s easy to grieve the dead; it’s harder to come to terms with our complicity in their oppression, with the parts of ourselves that would still regard a … Continue reading
Posted in Quote Time
Tagged samantha allen, trans*
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Lyotard on the human in humans
What shall we call human in humans, the initial misery of their childhood, or their capacity to acquire a ‘second’ nature which, thanks to language, makes them fit to share in communal life, adult consciousness and reason? That the second … Continue reading
Posted in Quote Time, Theory
Tagged inhuman, jean-francois lyotard, the inhuman, theory
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Henricks on “the crucible of human experience”
Consistently, in Marxian thought society is seen as something of a workshop. That is, the world is less an object to behold or contemplate than an artifice that has been created and then inhabited. The setting–with its machines, sawdust, and … Continue reading
Posted in Quote Time, Theory, Video Games
Tagged games, marxism, thomas henricks
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Guild Wars 2 and Economics
Unfortunately for us players, it’s in ArenaNet’s best interests to ensure the vast majority of players are not wealthy. This would entirely undermine their buy-to-play model and their reliance on you purchasing gems. Were gold readily available they would inevitably … Continue reading
Posted in Quote Time, Video Games
Tagged economics, guild wars 2, video games
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Adrienne Shaw on the lost queer potential of Fable
All of these choices and changes are clearly tied to programmatic decisions. How NPCs react to and form relationships to my character are coded into the characters’ artificial intelligence. Arguably the goal in some of the NPC reactions is to … Continue reading