Monthly Archives: October 2012

On Digestate: A Food & Eating Themed Anthology

I think that Digestate was the first thing that I kickstarted. As you may know, I think the very idea of kickstarter in the field of videogames is kind of a hole in the ground. It preys on nostalgia and it has … Continue reading

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On Dishonored

Weirdly, I don’t have a lot to say about Dishonored, positive or negative. My initial impressions were profoundly bad, but everything after the second mission or so was so heavily focused around being the most vanilla experience ever that I … Continue reading

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Dishonored is a Game About Standing A Reasonable Distance From Other People

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Designing Horror: Nyctophobia

This post is part of the Designing Horror series. Game: Nyctophobia by Nik Sudan  Nyctophobia is a game where you play the saddest British man on the planet. You are a security guard, working your working day, and goddamn if the power doesn’t go … Continue reading

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A Game I Made: Goblin Story

I hate artist statements. This guy up here is an old goblin. He has a story, but it might not be the story that you think it is. I made a game called Goblin Story, and it is about a goblin. … Continue reading

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Designing Horror: Metro 2033

This post is part of the Designing Horror series. Game: Metro 2033 No one told me that this game was actually good when it came out, so when I picked it up for $5 on a Steam sale whim, I … Continue reading

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On Richard Skelton

Richard Skelton haunts me. Sometimes I will be in the shower and I will just be doing the shower thing and a surge of string will come to my mind. I’ll hum for a little while. Or I will be … Continue reading

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Swain on Dear Esther

So Eric Swain has an article up at PopMatters about Dear Esther. I have written about Dear Esther extensively on this blog. Faithful readers of this blog will know that I have a particular weird love for Dear Esther. I’ve played it … Continue reading

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Latour on Aramis

Nothing happens between two elements of Aramis that the engineers aren’t obliged to relay through their own bodies. The motor breaks down, the onboard steering shakes and shatters, the automatic features are still heteromats overpopulated with people in blue and … Continue reading

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Quote: Metro 2033

It appears that the devastation we brought upon ourselves was complete. Heaven, hell, and purgatory were atomized as well. So, when a soul leaves the body, it has nowhere to go and must remain here in the metro. A harsh, … Continue reading

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