Author Archives: kunzelman

Alfred Bester on What a Science Fiction Author Does

The mature science fiction author doesn’t merely tell a story about Brick Malloy vs The Giant Yeastmen from Gethsemane. He makes a statement through a story. What is the statement? Himself, his own dimension and depth. His statement is seeing … Continue reading

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A Bibliographic Resource for Lars von Trier’s Melancholia (2011)

I’m planning on writing about Melancholia in the near future, and a short fact-finding mission to get a lay of the land of the scholarship on the film turned into something quite different (and much larger) than I imagined. What … Continue reading

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On The Yawning Portal at Paste

Tales from the Yawning Portal rides the line between nostalgia and ease of access for new players. I can imagine sitting down with Danni, my Mages & Murderdads cohost, and replaying “The Sunless Citadel” and having as good of a … Continue reading

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On Free Fire

I’ve just finished watching Free Fire, the newest film from director Ben Wheatley (and Amy Jump who he cowrote and coedited it with), and while it’s very late I have some thoughts I want to get down about the film. 1. … Continue reading

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“The horror of life itself”: Wes Craven on his films

Christopher Sharrett – “‘Fairy Tales for the Apocalypse’: Wes Craven on the Horror of Film,” 1985.

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Weedopia and Everything

Just wanted to crosspost two pieces I wrote that were published today: I wrote a short essay on the game Everything and what I think it does as a game (and how it is in conversation with the creator’s previous … Continue reading

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Bad Affect as Game Design, Or It Feels Good For Overwatch To Feel Bad

This was originally written as a monthly essay for my Patreon. If you like it, consider chipping in $3 a month. There’s a lot of talk in game design about how to make people feel things. For the Skinner Box … Continue reading

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