Monthly Archives: October 2013

Alex Myers – VoIP #1

Alex Myers talks about his work and IT IS NEAT

Posted in General Features, Theory, Video Games | Tagged , ,

I Started Playing Rift, or The World is Awful

Posted in Video Games | Tagged , , , | 3 Comments

Cookies Clicked (forever)

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Henricks on “the crucible of human experience”

Consistently, in Marxian thought society is seen as something of a workshop. That is, the world is less an object to behold or contemplate than an artifice that has been created and then inhabited. The setting–with its machines, sawdust, and … Continue reading

Posted in Quote Time, Theory, Video Games | Tagged , ,

On the Defense of the Indie Custom Cube

I only caught the tail end of the Indie Custom Cube tweets that were going around today, but I saw enough to hit the high notes. Later this evening I saw this defense of the Indie Custom Cube by one … Continue reading

Posted in Video Games | Tagged , | 7 Comments

Guild Wars 2 and Economics

Unfortunately for us players, it’s in ArenaNet’s best interests to ensure the vast majority of players are not wealthy. This would entirely undermine their buy-to-play model and their reliance on you purchasing gems. Were gold readily available they would inevitably … Continue reading

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Adrienne Shaw on the lost queer potential of Fable

All of these choices and changes are clearly tied to programmatic decisions. How NPCs react to and form relationships to my character are coded into the characters’ artificial intelligence. Arguably the goal in some of the NPC reactions is to … Continue reading

Posted in Quote Time, Video Games | Tagged , , , | 1 Comment