- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- Why is Grand Theft Auto V So Conservative?
- Getting Some Clarity on Prometheus
- Some Preliminary Thoughts on Spawn
- On Lyotard and Thebaud's "Just Gaming"
- On Carson Wells
- Glissant and Opacity (2): Relation
- On Red Dead Redemption
- On Depression Quest
- On Dear Esther (again)
Monthly Archives: May 2013
On Bulletstorm’s Echoes
This is quick, like an echo. Bulletstorm has a game mode in which you replay the most violent sections of the game over and over again in order to get the highest score possible in a kind of time attack challenge. … Continue reading
Rancière on the Pure Nonsense of Life
The notes disappear in smoke, and the raised fist of the infant – a new kind of messiah different from Bartleby/Deleuze – celebrates, for all science, the hymn of life obstinately pursuing its own nonsense. Literary fiction has embraced the … Continue reading
Posted in Nonhuman Life, Quote Time, Theory
Tagged jacques ranciere, life, nonhuman life, quote, theory
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On The Yahwg
Damian Sommer and Emily Carroll originally made a version of The Yahwg for the first Comics vs. Games. I don’t know what the conversation after that looked like, but I imagine it was something like “you want to make this a little more … Continue reading
Posted in Video Games
Tagged damian sommer, emily carroll, the yahwg, video games
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I Have Launched A Kickstarter for A Scary Game
You might remember that last year I created a kickstarter where I basically just asked for $200 to make whatever the hell I wanted in game form. I set a release date, made fun of Kickstarter, and went quiet for … Continue reading
Posted in A Game I Made, Video Games
Tagged art, horror, kickstarter, video games, waytooscary
4 Comments
David P. Gray Interviewed By Classicgames
Despite never having finished the game, I have this weird attraction to Hugo’s House of Horrors that I can’t really explain. Part of it probably has to do with some strange feeling of nostalgia–I had the shareware version on one of those … Continue reading
Posted in Video Games
Tagged david gray, hugo's house of horror, interview, video games
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Jacques Rancière on Art’s World
Art exists as a separate world since anything whatsoever can belong to it. This is precisely one of the arguments of this book. It shows how a regime of perception, sensation, and interpretation of art is constituted and transformed by … Continue reading
Rancière on Life and Politics
The scientific Marxist revolution certainly wanted to put an end to the workers’ reveries, along with utopian programmes. But by opposing them to the effects of real social development, it kept subordinating the end and means of action to the … Continue reading
Posted in Quote Time, Theory
Tagged jacques ranciere, life, quote, ranciere, theory
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On Weaponized Architecture
I’ve been anticipating Leopold Lambert‘s Weaponized Architecture since I became aware of it last fall. After wrestling with Amazon pushing my order for three months, I finally bit the proverbial book bullet and ordered it from the United Kingdom. After a short … Continue reading
Posted in General Features
Tagged architecture, deleuze and guattari, design, leopold lambert, weaponized architecture
1 Comment
Released: Alpaca Run
I’ve released a new game called Alpaca Run. Go play it! A month or so ago Samantha Allen and I went to Johnson City, TN to participate in a panel on sexism and gaming. On the way home, Samantha explained … Continue reading
Posted in A Game I Made, General Features, Video Games
Tagged alpaca run, design, video games
3 Comments
Walter Miller’s Alien Invader
It swam like an airborne jellyfish. A cluster of silver threads it seemed, tangled in a cloud of filaments–or a giant mass of dandelion fluff. It leaked out misty pseudopods, then drew them back as it pulled itself through the … Continue reading
Posted in Quote Time
Tagged quote, science fiction, walter m. miller jr
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