Monthly Archives: May 2013

On Bulletstorm’s Echoes

This is quick, like an echo. Bulletstorm has a game mode in which you replay the most violent sections of the game over and over again in order to get the highest score possible in a kind of time attack challenge. … Continue reading

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Rancière on the Pure Nonsense of Life

The notes disappear in smoke, and the raised fist of the infant – a new kind of messiah different from Bartleby/Deleuze – celebrates, for all science, the hymn of life obstinately pursuing its own nonsense. Literary fiction has embraced the … Continue reading

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On The Yahwg

Damian Sommer and Emily Carroll originally made a version of The Yahwg for the first Comics vs. Games. I don’t know what the conversation after that looked like, but I imagine it was something like “you want to make this a little more … Continue reading

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I Have Launched A Kickstarter for A Scary Game

You might remember that last year I created a kickstarter where I basically just asked for $200 to make whatever the hell I wanted in game form. I set a release date, made fun of Kickstarter, and went quiet for … Continue reading

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David P. Gray Interviewed By Classicgames

Despite never having finished the game, I have this weird attraction to Hugo’s House of Horrors that I can’t really explain. Part of it probably has to do with some strange feeling of nostalgia–I had the shareware version on one of those … Continue reading

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Jacques Rancière on Art’s World

Art exists as a separate world since anything whatsoever can belong to it. This is precisely one of the arguments of this book. It shows how a regime of perception, sensation, and interpretation of art is constituted and transformed by … Continue reading

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Rancière on Life and Politics

The scientific Marxist revolution certainly wanted to put an end to the workers’ reveries, along with utopian programmes. But by opposing them to the effects of real social development, it kept subordinating the end and means of action to the … Continue reading

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On Weaponized Architecture

I’ve been anticipating Leopold Lambert‘s Weaponized Architecture since I became aware of it last fall. After wrestling with Amazon pushing my order for three months, I finally bit the proverbial book bullet and ordered it from the United Kingdom. After a short … Continue reading

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Released: Alpaca Run

I’ve released a new game called Alpaca Run. Go play it! A month or so ago Samantha Allen and I went to Johnson City, TN to participate in a panel on sexism and gaming. On the way home, Samantha explained … Continue reading

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Walter Miller’s Alien Invader

It swam like an airborne jellyfish. A cluster of silver threads it seemed, tangled in a cloud of filaments–or a giant mass of dandelion fluff. It leaked out misty pseudopods, then drew them back as it pulled itself through the … Continue reading

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