Monthly Archives: January 2015

the vampire squid of the Collaborative Commons

And yet, on reflection, Rifkin’s examples turn out to be anything but collaborative at their heart. Companies such as Uber and Airbnb are fiercely profit-driven, taking large cuts from all the exchanges they facilitate. They are middlemen themselves, albeit somewhat … Continue reading

Posted in General Features | Tagged , , | 3 Comments

John Carpenter’s Lost Themes

Go here to listen to John Carpenter’s new album Lost Themes. I’m buried up to my neck in work right now but good ole John Carpenter is keeping me solid.

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Horkheimer and Adorno on Culture and Advertising

Culture is a paradoxical commodity. It is so completely subject to the law of exchange that it is no longer exchanged; it is so blindly equated with use that it can no longer be used. For this reason it merges … Continue reading

Posted in Theory | Tagged , , , ,

On the Papoola

In Philip K. Dick’s The Simulacra, there’s a tiny, ill-defined creature named the papoola. We never see a real papoola in the novel, but instead several characters interact with a robotic replica of the papoola (shades of Do Androids Dream of Electric … Continue reading

Posted in Books | Tagged , , , | 1 Comment

On The Cybertwee Manifesto

“we are fragmented and multifaceted bbs” The Cybertwee Manifesto is a fascinating document. Infinitely more tolerable than every other manifesto you’re attempted to read, it is a call for an understanding of the body as an emotional machine without reducing either … Continue reading

Posted in Art | Tagged , , ,

Video: Metal Slug

 

Posted in Video Games | Tagged , ,

On Video Games, Content, and Expression

  Frank Lantz recently wrote a post at Gamasutra about formalism. It is fundamentally about the stakes of formalism, what self-described formalists do and do not do, and how he sees the current world of video games. The much-quoted paragraph … Continue reading

Posted in Theory, Video Games | Tagged , , , | 8 Comments