- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Crossed and the Reduction to Meat
- Getting Some Clarity on Prometheus
- Mark Fisher on Nick Land
- In Praise of the Worst Design Moment in Final Fantasy 7
- Released: Catachresis: A Way Too Scary Game
- On Bifo's The Uprising: On Poetry and Finance
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- Animals, Drones, and the Police
- On Assassin's Creed: Brotherhood - City
- On Assassin's Creed Part 1: The Fiction
Tag Archives: animals
Radiation, Animals, Media
Ron Broglio has a short article up at The Atlantic that does a little bit of delving into the animals who live in and around highly radioactive sites like Chernobyl. There’s something really interesting going on with the example of the radioactive … Continue reading
Hauntology and Extinction: The Case of Some Weird Bugs
NPR posted a story a little while back about these giant insects that went extinct except for a few surviving members that lived under a bush on a giant rock outcropping in the ocean. It sounds like something out of … Continue reading
Posted in Theory
Tagged animals, brian thill, extinction, jacques derrida, marxism, Slavoj Žižek, walter benjamin
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Sunaura Taylor on disability and animals
Disability is everywhere in animal agriculture, and especially factory farms. The animals people eat are largely manufactured to be disabled. Animals are bred to have too much muscle for their bodies to hold, cows and chickens develop broken bones and … Continue reading
Posted in Theory
Tagged animals, disability, nonhumans, sunaura taylor
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Three Animals At Play
Most biologists have assumed that play has indeed had some constructive purpose in species and individual evolution, and their advocacy is itself a much grander conceptualization than any modern attempts to rationalize human play simply as growth or socialization. The … Continue reading
Posted in Nonhuman Life, Video Games
Tagged animals, games, nonhuman life, nonhumans, play
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Trouble in the Neighborhood
This morning I did what I do on Mondays and walked over to a local coffee shop that is almost always filled with white men in their fifties complaining to other white men in their fifties about things that will … Continue reading
Harvest Moon: Extreme Ethical Farmer Edition Pt. 3
Do I have a chicken yet? Only watching the video will reveal the truth. The Flower Festival happens in this video and the priest refuses to dance with me. I also talk about Marx’s analysis of the working day.
Posted in Extreme Ethical Farming, Video Games
Tagged animals, ethics, gaming, harvest moon, video games
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Harvest Moon: Extreme Ethical Farmer Edition – Part 2
This is the second part of my Harvest Moon video series where I try to be an ethical farming child. Not much happens in this episode: I get enthused about fishing before I think about the fact that fishing is totally fucked … Continue reading
Posted in Extreme Ethical Farming, Video Games
Tagged animals, farming, gaming, harvest moon, video games
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Harvest Moon: Extreme Ethical Farmer Edition – Part 1
So I recorded my first Let’s Play today. A little while ago I asked if Harvest Moon was vegan on twitter in a sort of half-serious way. Line Hollis said that it might be, so I thought that the only thing I … Continue reading
Posted in Extreme Ethical Farming
Tagged animals, ethics, extreme ethical farmer edition, harvest moon, video games
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Sunaura Taylor on Disability and Animals
Is there another way? What would a reframing of dependency look like to animals oppressed by humans? Viewing the dependence of farm animals through a disability studies framework gives new answers to the questions surrounding animal exploitation and may also open up a third … Continue reading
Posted in Quote Time
Tagged animals, disability, ethics, life
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Preliminary Thoughts on The Knife of Dunwall
I’ve played through roughly half of the first “stage” or “chapter” or “section” or whatever the hell it is called in the new DLC for Dishonored called “The Knife of Dunwall“. My main interest in this DLC stems from the fact that it … Continue reading
Posted in Video Games
Tagged animals, design, dishonored, ethics, video games, violence
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