Monthly Archives: June 2013

Playing the Canon on Dragon Quest

or Dragon Warrior as I knew it when I played the game as a wee child in the mid-1990s. If you aren’t aware of Playing the Canon, it is a blog where Joel Newman is playing through the “canon” of video games. If … Continue reading

Posted in Video Games | Tagged , , , ,

A Cups Podcast

HEY I have had a long day so this is short. Angela Washko and Ann Hirsch have a new podcast called A Cups where they talk about their own art and the art of guests. I listened to the first two episodes … Continue reading

Posted in General Features | Tagged , , , ,

Harvest Moon: Extreme Ethical Farmer Edition – Part 2

This is the second part of my Harvest Moon video series where I try to be an ethical farming child. Not much happens in this episode: I get enthused about fishing before I think about the fact that fishing is totally fucked … Continue reading

Posted in Extreme Ethical Farming, Video Games | Tagged , , , ,

Suspicion Under Everything: Riff Raff Meets Boris Groys

A little information before we get to the proper bit of this post: Groys is doing phenomenology so everything emanates from the necessity of a subject/observer in the following. I’m still not sure where I sit with phenomenology on the … Continue reading

Posted in Critical Riff Raff Studies, Theory | Tagged , , , | 3 Comments

Harvest Moon: Extreme Ethical Farmer Edition – Part 1

So I recorded my first Let’s Play today. A little while ago I asked if Harvest Moon was vegan on twitter in a sort of half-serious way. Line Hollis said that it might be, so I thought that the only thing I … Continue reading

Posted in Extreme Ethical Farming | Tagged , , , ,

Sunaura Taylor on Disability and Animals

Is there another way? What would a reframing of dependency look like to animals oppressed by humans? Viewing the dependence of farm animals through a disability studies framework gives new answers to the questions surrounding animal exploitation and may also open up a third … Continue reading

Posted in Quote Time | Tagged , , ,

Responding to Sparky Clarkson Responding to Remember Me

A couple days ago Sparky Clarkson posted this great analysis of Remember Me that immediately generated an emphatic “nuh uh!” like I was some super whiny 90s baby with a huge chip on my shoulder about video games and my oh-so-precious … Continue reading

Posted in Video Games | Tagged , , | 1 Comment

Boris Groys on the Materiality of Signs

After all, signs are material; they are primarily things, objects in the world. Just as real, material, and finite are such sign carriers as books, paintings, films, computers, museums, and libraries, as well as stones, animals, humans, societies, and nation-states. … Continue reading

Posted in General Features | Tagged , , ,

On The Last of Us

This post contains spoilers for The Last of Us. 1.  The Last of Us treads the familiar ground of a middle-aged white man making his way through the world. There are no surprises here. 2. I come back to this question all … Continue reading

Posted in Video Games | Tagged , , , , | 2 Comments

Line Hollis on Games and Narrative

Line Hollis has a new post up about “story blindness” (I don’t think I like the term much). A sample: I’ve got a particular love for stories that build up or hint at an elaborate, vivid world, then dissolve into … Continue reading

Posted in Video Games | Tagged , , , , , | 1 Comment