- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- On 1996
- Getting Some Clarity on Prometheus
- Mark Fisher on Nick Land
- Glissant and Opacity (2): Relation
- Why is Grand Theft Auto V So Conservative?
- Released: Catachresis: A Way Too Scary Game
- Sara Ahmed on bodies and space
- Colonization by Mezieres
- On Bloodborne: The Simulation and the Surrogate
- On Why I Will Never Play The Castle Doctrine
Monthly Archives: April 2016
On Dark Souls and Easy Modes
I. One time I was hanging out with a friend while she was streaming Dark Souls. She was in Sen’s Fortress, and there were these weird boulders rolling around the level. When she got outside, there was a giant standing there … Continue reading
Posted in Video Games
Tagged adam smith, chris franklin, dark souls, easy mode, matt lees, video games
44 Comments
Radiation, Animals, Media
Ron Broglio has a short article up at The Atlantic that does a little bit of delving into the animals who live in and around highly radioactive sites like Chernobyl. There’s something really interesting going on with the example of the radioactive … Continue reading
Ben Woodard on Firewatch
Thus, if a game like Bioshock exhibited the tension between free will and control in the canned choices of games as such, Firewatch could be viewed as attempting an affective or emotional version of this, between hiding in the present … Continue reading
Posted in Video Games
Tagged ben woodard, firewatch, video games
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Justin Erik Halldór Smith on the Badiou Studies Hoax
I would normally excerpt something here so that you could get a sense of what’s happening in the piece, but Smith’s short essay is really well put together and I had a hard time choosing a paragraph that made sense … Continue reading
Posted in Theory
Tagged alain badiou, badiou studies, communism, Justin Erik Halldór Smith, theory
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Games Reviewed In Arts ATL
My games were recently featured in a show called “More Light” at the Eyedrum Gallery in Atlanta, and Dan Weiskopf wrote up a review of that show. He has nice things about the games overall, and I’m glad that they … Continue reading
Posted in A Game I Made, Video Games
Tagged art show, gallery, games
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Robert Macfarlane on Anthropocene Affects
Where the pain of nostalgia arises from moving away, the pain of solastalgia arises from staying put. Where the pain of nostalgia can be mitigated by return, the pain of solastalgia tends to be irreversible. Solastalgia is not a malady … Continue reading
Posted in Theory
Tagged affect, anthropocene, robert macfarlane, solastalgia
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The Division and Kicking the Narrative Can
There are spoilers for The Division in this post. I recently completed the story missions for The Division. I had enjoyed the game for what it was, ripped from libertarian pages of a 1990s Tom Clancy thriller, and despite an immense amount … Continue reading
Posted in Video Games
Tagged mmo, narrative, the division, tom clancy
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Emily Short’s Bibliography of Interactive Fiction
Emily Short has put together an amazing bibliography around interactive fiction. I can’t think of anyone more qualified to speak to the broad world of IF, and working through this completely would take me a very long time. It’s an … Continue reading
Posted in Video Games
Tagged emily short, interactive fiction
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