- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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- In Praise of the Worst Design Moment in Final Fantasy 7
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Monthly Archives: December 2013
Games of the Year 2013 – Part 2
The first half of this list is here. I liked a lot of games that came out in 2013. Once again, these are in no particular order! Depression Quest I still stand by what I wrote about Depression Quest when it came … Continue reading
Games of the Year 2013 – Part 1
These are my games of 2013. They are in no particular order. There will be something like 20 of them, and so this first post has ten and the next post will have another ten. That’s all you need to … Continue reading
Posted in Video Games
Tagged 2013, angvik, castles in the sky, gone home, goty, kentucky route zero, monster loves you!, remember me, rogue legacy, state of decay, the yahwg, tomb raider, video games
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The Double Meaning of Genetic Codes
Since the genetic code was deciphered in the 1960s, scientists have assumed that it was used exclusively to write information about proteins. UW scientists were stunned to discover that genomes use the genetic code to write two separate languages. One … Continue reading
I Made a Breaking Bad Game!
There will be more on this at some later point, but I’m just making this post really quickly to say that I made a game about Breaking Bad for The AV Club’s Play the Year event for 2013. Making the game was … Continue reading
Posted in A Game I Made, Video Games
Tagged a game i made, breaking bad, the av club, video games
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Alan Williamson on NiGHTS Into Dreams
NiGHTS is almost impenetrable at first. You enter each dream as a child and walk around for all of five seconds before NiGHTS blasts out of its prison like a fizzing magenta firework. With the Saturn’s dinner plate-sized 3D controller … Continue reading
Posted in Video Games
Tagged alan williamson, nights into dreams, video games
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Three Animals At Play
Most biologists have assumed that play has indeed had some constructive purpose in species and individual evolution, and their advocacy is itself a much grander conceptualization than any modern attempts to rationalize human play simply as growth or socialization. The … Continue reading
Posted in Nonhuman Life, Video Games
Tagged animals, games, nonhuman life, nonhumans, play
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The Year of the Games 2013
Spark Clarkson does a thing every year where he asks a number of games critics to pick a game of the year and then write a little about it. I was lucky enough to be invited last year and now this … Continue reading
Posted in Video Games
Tagged 2013, game of the year, sparky clarkson, video games
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Thinking with Fungus
To swing back to literal fungus, the intertwining of life and death has long been a mark of fungoid existence, with the death and darkness of forests being populated by fungus which thrives in the hollow remnants of more majestic … Continue reading
Posted in Nonhuman Life, Theory
Tagged ben woodard, fungus, slime dynamics, thinking with fungus
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Wil Shipley on John Carmack’s Code
Carmack’s code at the time was kind of amazing. In the most complimentary way possible, I call Carmack a “coding insect.” Like how a bee knows how to build a hive, Carmack codes with a complete picture in his head … Continue reading
Posted in Quote Time, Video Games
Tagged doom, john carmack, video games, william shipley
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Memory Insufficient #8
Memory Insufficient #8 is out. I’m being incredibly serious when I say that every time an issue of this zine comes out, I immediately open it and read through it in one sitting. There are very few places where such … Continue reading
Posted in Video Games
Tagged memory insufficient, video games, zoya street
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