- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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- RT @WarrenIsDead: chatgpt.... thank you https://t.co/49YFoVNNSF 14 hours ago
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- there is an entire contingent of watchers of our Undertale LP who seemingly want our audio and the game audio to be… twitter.com/i/web/status/1… 1 day ago
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Monthly Archives: January 2014
On Assassin’s Creed Part 1: The Fiction
Everything in Assassin’s Creed begins with the assassin’s creed: “nothing is true, everything is permitted.” Not literally. We’re introduced to the world of Assassin’s Creed through an overheating and glitched-out Animus, a machine used to isolate and experience genetic memories. We play the … Continue reading
On 100% Complete
I stumbled on this neat little game called 100% Complete today. The basic gist is that you’re a little cube thing who has to reach a door to complete the game. It is very easy to reach the door — when you … Continue reading
Posted in Video Games
Tagged 100% complete, exhaustion, gilles deleuze, ludic millennium, video games
3 Comments
A Week in the Life of a Guard on a Rooftop in Assassin’s Creed
Day One What a great job! I moved here from my home village three days ago, and all it took was bumping into one of the hundreds of guards roaming around the city in order to realize that there’s a … Continue reading
Vicesimus Knox Did An Objective Book Review in 1786
I’m taking a class in Romantic concepts of technology this semester, and I read little thing by Vicesimus Knox about libraries and books and having a grand old time reading. Near the end of the piece he writes: I confess … Continue reading
Posted in Theory, Video Games
Tagged books, objectivity, romanticism, Vicesimus Knox, video games
1 Comment
Working Today!
I’ve spent all day working on two new projects that I think are very exciting, so there’s not much for me to post today. You can have this image that I made while my internet connection was down for ten … Continue reading
Designing Horror: Ib
This post is part of the Designing Horror series. Game: Ib by Kouri Ib is a game about a young girl who goes to an art exhibition with her parents. The exhibition is a retrospective on an artist named Guertena, whose work … Continue reading
Alexander Galloway on World of Warcraft Accompanied By My Big Fight Photos
Here the interface is awash in information. Even someone unfamiliar with the game will notice that the nondiegetic portion of the interface is as important if not more so than the diegetic portion. Gauges and dials have superseded lenses and … Continue reading
Posted in Video Games
Tagged alexander galloway, the interface effect, video games, world of warcraft
Comments Off on Alexander Galloway on World of Warcraft Accompanied By My Big Fight Photos
On Darius Kazemi’s “Zeno of Elea”
I should have spent the break between semesters planning my course materials for the spring and working on my thesis, but instead I was playing World of Warcraft for “research,” which really meant performing the rote task of grinding in order to … Continue reading
Posted in Video Games
Tagged darius kazemi, philosophy, world of warcraft, zeno of elea
Comments Off on On Darius Kazemi’s “Zeno of Elea”
On Robert Pogue Harrison’s “Forests: The Shadow of Civilization”
Robert Pogue Harrison frames Forests with a quotation from 17th century philosopher Giambattista Vico: This was the order of human institutions: first the forests, after that the huts, then the village, next the cities, and finally the academies. [The New Science §239] Harrison’s … Continue reading
Posted in Theory
Tagged forests, forests: the shadow of civilization, nonhumans, robert pogue harrison, theory
Comments Off on On Robert Pogue Harrison’s “Forests: The Shadow of Civilization”