Monthly Archives: January 2014

On Assassin’s Creed Part 1: The Fiction

Everything in Assassin’s Creed begins with the assassin’s creed: “nothing is true, everything is permitted.” Not literally. We’re introduced to the world of Assassin’s Creed through an overheating and glitched-out Animus, a machine used to isolate and experience genetic memories. We play the … Continue reading

Posted in Assassin's Creed, Video Games | Tagged , , | 1 Comment

On 100% Complete

I stumbled on this neat little game called 100% Complete today. The basic gist is that you’re a little cube thing who has to reach a door to complete the game. It is very easy to reach the door — when you … Continue reading

Posted in Video Games | Tagged , , , , | 3 Comments

New Review in ImageText

A little more than a year ago I did a review of Bart Beaty’s Comics Vs Art for ImageText, and after a little waiting, it is out! I’m really happy with the review, especially because I did it so long ago and … Continue reading

Posted in Comics, Theory | Tagged , , , , | Comments Off on New Review in ImageText

A Week in the Life of a Guard on a Rooftop in Assassin’s Creed

Day One What a great job! I moved here from my home village three days ago, and all it took was bumping into one of the hundreds of guards roaming around the city in order to realize that there’s a … Continue reading

Posted in General Features | Tagged , , , | 1 Comment

Vicesimus Knox Did An Objective Book Review in 1786

I’m taking a class in Romantic concepts of technology this semester, and I read little thing by Vicesimus Knox about libraries and books and having a grand old time reading. Near the end of the piece he writes: I confess … Continue reading

Posted in Theory, Video Games | Tagged , , , , | 1 Comment

Working Today!

I’ve spent all day working on two new projects that I think are very exciting, so there’s not much for me to post today. You can have this image that I made while my internet connection was down for ten … Continue reading

Posted in Art | Tagged , , , | 1 Comment

Designing Horror: Ib

This post is part of the Designing Horror series. Game: Ib by Kouri Ib is a game about a young girl who goes to an art exhibition with her parents. The exhibition is a retrospective on an artist named Guertena, whose work … Continue reading

Posted in Designing Horror, Video Games | Tagged , , , , | 2 Comments

Alexander Galloway on World of Warcraft Accompanied By My Big Fight Photos

Here the interface is awash in information. Even someone unfamiliar with the game will notice that the nondiegetic portion of the interface is as important if not more so than the diegetic portion. Gauges and dials have superseded lenses and … Continue reading

Posted in Video Games | Tagged , , , | Comments Off on Alexander Galloway on World of Warcraft Accompanied By My Big Fight Photos

On Darius Kazemi’s “Zeno of Elea”

I should have spent the break between semesters planning my course materials for the spring and working on my thesis, but instead I was playing World of Warcraft for “research,” which really meant performing the rote task of grinding in order to … Continue reading

Posted in Video Games | Tagged , , , | Comments Off on On Darius Kazemi’s “Zeno of Elea”

On Robert Pogue Harrison’s “Forests: The Shadow of Civilization”

Robert Pogue Harrison frames Forests with a quotation from 17th century philosopher Giambattista Vico: This was the order of human institutions: first the forests, after that the huts, then the village, next the cities, and finally the academies. [The New Science §239] Harrison’s … Continue reading

Posted in Theory | Tagged , , , , | Comments Off on On Robert Pogue Harrison’s “Forests: The Shadow of Civilization”