This gallery contains 10 photos.
Dear Esther is linear. It speaks like a 19th century novel. It is full of pain and loss. As the narrator say, “the infection is not simply of the flesh.” The island stands alone–“the revolution and the permanence” of a play … Continue reading
Previous posts on Dear Esther are here and here. I keep coming back to Dear Esther. After Gameloop, and the discussion of art games that I had a few times there, Esther kept coming back to my mind. So I played it again. Much … Continue reading
The real work of communication thus occurs largely on a non-material plane, wherever mutual partaking of intentions and thoughts opens up. Each sign is a seance in miniature, as it were, calling forth a spiritual being: “When I perceive a … Continue reading
This post isn’t going to be nearly as dramatic as the title would have you believe, but I do have some things to say about Philip K. Dick and the essay titled “What Do Pictures Want?” from W.J.T. Mitchell’s book … Continue reading
. . . the vacant disneyarium was a haunting frame for those lost, rainy landscapes. Giants strode the screen, lit by sunlite captured through a lens when your grandfather’s grandfather, Archivist, was kicking in his natural womb. Time is the … Continue reading
I have returned from Boston unscathed, but scarred, and I don’t have much of anything content-wise to show you today. There will be a longer post later in the week about Gameloop and the experiences that I had over the … Continue reading
You can get all of Robert Yang’s Radiator games here. I finally got around to playing the first two entries into the Radiator series of games made by Robert Yang (and maybe some other people?). The first two, “Polaris” and … Continue reading