- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Crossed and the Reduction to Meat
- Getting Some Clarity on Prometheus
- Mark Fisher on Nick Land
- On Kentucky Route Zero, Act 1
- In Praise of the Worst Design Moment in Final Fantasy 7
- On Black Hole
- On the Defense of the Indie Custom Cube
- Some Preliminary Thoughts on Groys' Art Power
- On Gone Home
- Some Preliminary Thoughts on Spawn
Monthly Archives: June 2012
On Doin’ The Right Thing
For a while I was going through comic shop $1 bins and buying up anything that looked weird. I don’t really know why I was doing that–it seemed like a good idea. With comics like Adventure floating around in the world, how … Continue reading
Posted in Comics
Tagged comics, do the right thing, fantastic four, film, superheroes
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On Cinders
I first came upon Cinders via a Rock, Paper, Shotgun mini-article about the game. It is a visual novel created by the team at MoaCube, and for some reason, the little article (which is the same size and shape as a hundred other … Continue reading
Posted in Video Games
Tagged cinders, fairy tales, moacube, review, video games
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On Cloonan’s Wolves
This post contains spoilers for Becky Cloonan’s comic Wolves. I suggest that you go buy the comic and read it here. It is ninety nine cents; being tax-free because of magical internet money, it actually costs less than anything else you could … Continue reading
Posted in Comics
Tagged becky cloonan, comics, complicity, memory, video games
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On Crogan’s Gameplay Mode: War, Simulation, and Technoculture
Patrick Crogan is concerned with the future. First and foremost, he is concerned with how the future is created, and more importantly, he is concerned about the myriad ways that high tech society has developed to control the future. Gameplay Mode is … Continue reading
On Home
I didn’t like Home. There are lots of reasons that I didn’t like the game, and in my traditional “look, this is where I’m coming from” preface to every post, I want to tell you these things: I enjoy survival … Continue reading
Getting Some Clarity on Prometheus
I watched Prometheus this last weekend. I liked it a lot, a whole lot in fact, and because of that I have decided to do a write-up on some of the most confusing parts of Prometheus and its connection to the larger Alien franchise. This isn’t … Continue reading
Why Short Games?
As you might have noticed, this blog hasn’t really been “up to par” over the past couple weeks. I’ve been, at best, doing reviews and sharing links. There’s nothing wrong with that, I guess, but that isn’t what I normally … Continue reading
Posted in Video Games
Tagged bastion, dungeons of dredmor, limbo, short games, team fortress 2, video games
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On Dungeons of Dredmor
Ben Abraham’s “Permanent Death” is one of my favorite bits of video game writing. Ben is both doing a design exegesis and a phenomenological account of what it means to play Far Cry 2, and if you haven’t read through it, … Continue reading
Posted in Video Games
Tagged dungeons of dredmor, video games
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On Limbo
I am behind the times. I got Limbo as part of the Humble Bundle V, and I took this morning to play through it. My opinion? It is a mediocre puzzle game with a heavy dose of Tim Burton-esque aesthetics. … Continue reading
Chris Ware Interviewed by Fear No Art
This is an amazing interview. I always like reading and hearing Chris Ware speaking in his own voice rather than through the multitude of characters he has created to hyperbolize and diffuse his personality through. There is something deep in … Continue reading
Posted in Comics
Tagged chris ware, comics, interview
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