Monthly Archives: June 2012

On Wonder Woman

I had no opinion about Wonder Woman until I read All-Star Batman and Robin the Boy Wonder. None at all. It is no secret that I’m not a DC kid. I’ve read the major stories from the past few years, some … Continue reading

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On Doin’ The Right Thing

For a while I was going through comic shop $1 bins and buying up anything that looked weird. I don’t really know why I was doing that–it seemed like a good idea. With comics like Adventure floating around in the world, how … Continue reading

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On Cinders

I first came upon Cinders via a Rock, Paper, Shotgun mini-article about the game. It is a visual novel created by the team at MoaCube, and for some reason, the little article (which is the same size and shape as a hundred other … Continue reading

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On Cloonan’s Wolves

This post contains spoilers for Becky Cloonan’s comic Wolves. I suggest that you go buy the comic and read it here. It is ninety nine cents; being tax-free because of magical internet money, it actually costs less than anything else you could … Continue reading

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On Crogan’s Gameplay Mode: War, Simulation, and Technoculture

Patrick Crogan is concerned with the future. First and foremost, he is concerned with how the future is created, and more importantly, he is concerned about the myriad ways that high tech society has developed to control the future. Gameplay Mode is … Continue reading

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Flat Ethics, OOO, and Politics

I don’t count myself in the object-oriented ontology court. I read the books, I keep up with the blogs, and I even participate in a OOO book club. I am interested in OOO (and speculative realism more broadly) because I … Continue reading

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On Indie Game: The Movie

Indie Game: The Movie begins with nostalgia. The movie doesn’t literally begin with that, of course, but certainly the reasons for the film’s existence begin with it. Indie Game is a documentary that tells two separate, but connected stories. The first follows … Continue reading

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