Monthly Archives: June 2012

On Doin’ The Right Thing

For a while I was going through comic shop $1 bins and buying up anything that looked weird. I don’t really know why I was doing that–it seemed like a good idea. With comics like Adventure floating around in the world, how … Continue reading

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On Cinders

I first came upon Cinders via a Rock, Paper, Shotgun mini-article about the game. It is a visual novel created by the team at MoaCube, and for some reason, the little article (which is the same size and shape as a hundred other … Continue reading

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On Cloonan’s Wolves

This post contains spoilers for Becky Cloonan’s comic Wolves. I suggest that you go buy the comic and read it here. It is ninety nine cents; being tax-free because of magical internet money, it actually costs less than anything else you could … Continue reading

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On Crogan’s Gameplay Mode: War, Simulation, and Technoculture

Patrick Crogan is concerned with the future. First and foremost, he is concerned with how the future is created, and more importantly, he is concerned about the myriad ways that high tech society has developed to control the future. Gameplay Mode is … Continue reading

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On Home

I didn’t like Home. There are lots of reasons that I didn’t like the game, and in my traditional “look, this is where I’m coming from” preface to every post, I want to tell you these things: I enjoy survival … Continue reading

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Getting Some Clarity on Prometheus

I watched Prometheus this last weekend. I liked it a lot, a whole lot in fact, and because of that I have decided to do a write-up on some of the most confusing parts of Prometheus and its connection to the larger Alien franchise. This isn’t … Continue reading

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Why Short Games?

As you might have noticed, this blog hasn’t really been “up to par” over the past couple weeks. I’ve been, at best, doing reviews and sharing links. There’s nothing wrong with that, I guess, but that isn’t what I normally … Continue reading

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On Dungeons of Dredmor

Ben Abraham’s “Permanent Death” is one of my favorite bits of video game writing. Ben is both doing a design exegesis and a phenomenological account of what it means to play Far Cry 2, and if you haven’t read through it, … Continue reading

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On Limbo

I am behind the times. I got Limbo as part of the Humble Bundle V, and I took this morning to play through it. My opinion? It is a mediocre puzzle game with a heavy dose of Tim Burton-esque aesthetics. … Continue reading

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Chris Ware Interviewed by Fear No Art

This is an amazing interview. I always like reading and hearing Chris Ware speaking in his own voice rather than through the multitude of characters he has created to hyperbolize and diffuse his personality through. There is something deep in … Continue reading

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