Author Archives: kunzelman

Donald Rumsfeld Made A Videogame

Known for quips about such things as “known knowns” and “known unknowns,” Mr. Rumsfeld says the game will sharpen the mind and help improve concentration. Whether it counteracts the effects of aging, he won’t precisely say. “It is helpful to know … Continue reading

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Let’s Play Rollercoaster Tycoon – Leafy Lake

Leafy Lake is a weird level of Rollercoaster Tycoon, but I think that I really hit my stride in this set of videos. I do some custom rollercoastering, and I think that the designs for the “uncustomizable” rides that I do … Continue reading

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Dark Souls’ Relationship To Its Concept Art

This is a fascinating piece on the concept art of Dark Souls. I don’t know if I buy the argument about micro/macro focalization (in that I don’t see to experience the games in the way that the designers clearly intend you … Continue reading

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On Fargo – Season 1

1. The use of the pastiche or the remix or the mashup in contemporary “prestige television” is everywhere. I can see it working on a couple different levels. On one level, it does the same work that stock plots have … Continue reading

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I Went To The Smite World Championships

It’s disarming and strange, but there’s no artifice to it. There’s production, but I don’t get the feeling that any of the emotions are crafted in a PR laboratory somewhere. You know what I mean; you can tell when a … Continue reading

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Phoenix – “Trying To Be Cool”

I’m sort of fascinated with this video. It’s this weird assemblage of weird things happening, and it leans less into the 1970s Eurocinema look that CANADA’s other work does (I don’t mind it, but I prefer when they do things … Continue reading

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How I Write About Magic: The Gathering

Earlier this week I had the pleasure of previewing some cards from Oath of the Gatewatch for Paste (if you haven’t seen that, it’s here). If you read the short blurbs I wrote about each card, you’ll notice that they don’t … Continue reading

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Let’s Play Rollercoaster Tycoon – Dynamite Dunes

Following up on my playthrough of the Forest Frontiers level of Rollercoaster Tycoon is my weird, mixed-up attempt at Dynamite Dunes. You get to see me work through lots and lots of problems here both mechanically and aesthetically. I make a path … Continue reading

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Amy Dentata’s Postmortem for Trigger

Amy Dentata has posted her postmortem (a kind of “here’s what worked and what didn’t”) for the full development cycle for her game Trigger. It’s a quick read, and the stuff that went well are all things I can get behind … Continue reading

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Jason Read on the Blockbuster Reboot

If you remember anything about The Road Warrior (Mad Max 2 in the rest of the world) it is the truck chase, so Fury Road offers you the truck chase as a film. It also sprinkles in a few other … Continue reading

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