- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
twerps
- RT @rangedtouch: who doesn't love a nice, quick 13 episode podcast rangedtouch.com/homestuck-made… https://t.co/tPEv61ib5s 3 hours ago
- three hour and twenty minute Game Studies Study Buddies tomorrow featuring an hour interview with my buddy David ab… twitter.com/i/web/status/1… 3 hours ago
- @PlanetofFinks absolutely wild 4 hours ago
- @BrumpkoBings No I didn’t, that series of articles are not my favorite from Ian and we disagree at the basic level of claim. 5 hours ago
- And reading all of these, I am still haunted by: why Nick Offerman? why not W. Earl Brown? it is brutally clear tha… twitter.com/i/web/status/1… 6 hours ago
- And I also read this piece from Riley earlier today at lunch and the images he hits on, and what they might be depl… twitter.com/i/web/status/1… 6 hours ago
- Jackson’s piece is great to read in tandem with this one from Juan that pushes further into what is gained and lost… twitter.com/i/web/status/1… 6 hours ago
- I worked this question in the other direction a little while back polygon.com/gaming/2355220… 6 hours ago
Categories!
Archives
- November 2018
- June 2018
- January 2018
- October 2017
- May 2017
- April 2017
- February 2017
- September 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- July 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- October 2010
- August 2010
- July 2010
RSS
Top Posts & Pages
- Frantz Fanon on Ontology
- Ten Disjointed Thoughts About American Vampire
- In Praise of the Worst Design Moment in Final Fantasy 7
- Sara Ahmed on bodies and space
- Why is Grand Theft Auto V So Conservative?
- On Bluebeard
- Contact
- Alexander Galloway on World of Warcraft Accompanied By My Big Fight Photos
- On Cloonan's Wolves
- A Week in the Life of a Guard on a Rooftop in Assassin's Creed
Tag Archives: architecture
Dark Souls’ Relationship To Its Concept Art
This is a fascinating piece on the concept art of Dark Souls. I don’t know if I buy the argument about micro/macro focalization (in that I don’t see to experience the games in the way that the designers clearly intend you … Continue reading
Posted in Video Games
Tagged architecture, criticism, dark souls, video games
Comments Off on Dark Souls’ Relationship To Its Concept Art
Brian Taylor on Cameras (and The Last of Us)
Audiences know that you can’t make a film without a camera. For a long time, Hollywood-style editing and cinematography developed to minimize the audience’s awareness of the camera. What would have been unacceptable in these films, visual acknowledgement of the … Continue reading
Posted in Quote Time, Video Games
Tagged architecture, brian taylor, the last of us, video games
Comments Off on Brian Taylor on Cameras (and The Last of Us)
On Weaponized Architecture
I’ve been anticipating Leopold Lambert‘s Weaponized Architecture since I became aware of it last fall. After wrestling with Amazon pushing my order for three months, I finally bit the proverbial book bullet and ordered it from the United Kingdom. After a short … Continue reading
Posted in General Features
Tagged architecture, deleuze and guattari, design, leopold lambert, weaponized architecture
1 Comment
Leopold Lambert on Architecture and Occupation
Occupation is a second way that architecture is used to serve military purposes. Of course one could think of the Roman Legion’s settlement and some other temporary military structures; nevertheless, it seems more interesting here to understand the word military … Continue reading
Posted in Quote Time, Theory
Tagged architecture, leopold lambert, quote, theory, weaponized architecture
Comments Off on Leopold Lambert on Architecture and Occupation
Rasmussen on Architecture and History
Thus, in the Spanish Steps we can see a petrification of the dancing rhythm of a period of gallantry; it gives us an inkling of something that was, something our generation will never know. Rasmussen, Experiencing Architecture 136
Posted in Quote Time, Theory
Tagged architecture, quotation, theory
Comments Off on Rasmussen on Architecture and History
Rasmussen and Architecture
A painter’s sketch is a purely personal document; his brush stroke is as individual as his handwriting; an imitation of it is a forgery. This is not true of architecture. The architect remains anonymously in the background. Here again he … Continue reading