Amy Dentata’s Postmortem for Trigger

trigger

Amy Dentata has posted her postmortem (a kind of “here’s what worked and what didn’t”) for the full development cycle for her game Trigger. It’s a quick read, and the stuff that went well are all things I can get behind as someone who has also kickstarted some games in the past.

If you’re someone who is looking to make a kickstart a game, you’d do well to read the post and think about both what she has to say about pre-production and the mental and physical toll of development itself.

You can buy Trigger here.

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