- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
twerps
Tweets by ckunzelmanCategories!
Archives
- November 2018
- June 2018
- January 2018
- October 2017
- May 2017
- April 2017
- February 2017
- September 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- July 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- October 2010
- August 2010
- July 2010
RSS
Top Posts & Pages
- Getting Some Clarity on Prometheus
- Mark Fisher on Nick Land
- "an immature and outrageous satire": on Grand Theft Auto 5, Satire, and Irony
- Why is Grand Theft Auto V So Conservative?
- On Assassin's Creed: Brotherhood - City
- On Cloonan's Wolves
- Some Preliminary Thoughts on Spawn
- On Bluebeard
- Anne Anlin Cheng on the Modernist fascination with surface
- On The Authority
Author Archives: kunzelman
On Robert Yang’s Radiator 2: Handle With Care
You can get all of Robert Yang’s Radiator games here. I finally got around to playing the first two entries into the Radiator series of games made by Robert Yang (and maybe some other people?). The first two, “Polaris” and … Continue reading
Posted in Video Games
Tagged experience, GLBTQ, radiator, robert yang, video games
Comments Off on On Robert Yang’s Radiator 2: Handle With Care
On Experience-Taking
This is a quick bit of writing about “experience-taking,” which is a term created by Lisa Libby and Geoff Kaufman, from Ohio State and Dartmouth, respectively. If you don’t care about what I have to say about it, just read … Continue reading
Posted in Video Games
Tagged affect, experience-taking, fiction, phenomenology, video games
1 Comment
Mitu Khandaker Talks About Games
So this happened like two months ago. I missed the initial broadcast and sometime between broadcast and podcasting, I forgot to actually listen to Mitu talk about video games. However, this past weekend I finally sat down to listen. The podcast … Continue reading
Posted in Video Games
Tagged mitu khandaker, podcast, simulation, video games
Comments Off on Mitu Khandaker Talks About Games
Laure and the Sacred (2)
My first post on Laure and the Sacred can be found here. The notes for “The Sacred” created by Georges Bataille and Michel Leiris attempt to more clearly define the sacred in Laure’s thought. They write: The representation of “the … Continue reading
Laure and the Sacred (1)
I have been reading the collected writings of Laure, aka Colette Peignot, over the past couple days. I’m not very far into the book, but there are already a few things that I want to note for the future. The … Continue reading
Posted in Video Games
Tagged annihiliation, laure, sacred, video games
Comments Off on Laure and the Sacred (1)
On Rhythm and Comics
Elizabeth Grosz writes in Chaos, Territory, Art that The first artist, for Deleuze, is the architect, the one who distinguishes inside from outside, who draws a boundary, as we have discussed previously. This boundary is not self-protective but erotico-proprietorial: it defines a … Continue reading
Posted in Comics
Tagged art, comics, deleuze and guattari, elizabeth grosz, jason, theory
Comments Off on On Rhythm and Comics
Looking for a Face
I. What does it mean for a computer to understand my face? What does it mean for it to interpret me; what do I look like to a computer? II. I look at my computer. A black box, but not … Continue reading
Posted in General Features
Tagged computers, digital media, ontology, theory
Comments Off on Looking for a Face
Sega Shock Collar
Today is Friday. I am busy trying to make something really cool happen. This is a video where two people hook a shock collar up to a Sega Genesis. The most interesting part of it is how quickly they become … Continue reading
Posted in Video Games
Tagged sega genesis, shock collar, video games, violence
Comments Off on Sega Shock Collar
Praising Difficulty, Opacity, and the Incomprehensible
Ben Abraham does a reading of the Alt Lit movement and points out some interesting things about it (and some problems). I think he hits on something really amazing, though, when he writes . . . what would it mean truly for a … Continue reading
Posted in Video Games
Tagged ben abraham, bennett foddy, difficulty, opacity, video games
3 Comments
A Battle Before the Beginning of Time
I am fascinated with the idea of the “battle before time” in video games. A conflict that happened before the player existed, independent of the game world’s existence as only there for player consumption. I, like a few others (most especially … Continue reading
Posted in Video Games
Tagged darius kazemi, fallout, fallout: new vegas, photo essay, video games
Comments Off on A Battle Before the Beginning of Time