Tag Archives: video games

Supplement to my Queer Games Talk At Strange Relations

So this is the supplement to my talk “Machines and Connective Tissue: The Queer Renaissance in Video Games.” Articles/Blog Posts/Words I think it is profoundly important to avoid speaking for, especially when the queer games community is a very prolific … Continue reading

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Mattie, Maddy, and Me

There are two essays that you need to read before reading what I am about to write: Mattie Brice – “Would You Kindly” Maddy Myers – “Why Do I Like Violent Video Games So Much” These essays share a topic–violence … Continue reading

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Lots of People Are Liking “Oh No”

So Oh No, my game about escaping Michel Foucault, has been enjoyed by quite a few people. First there was this Metafilter thread. Then there was this Paris Review blog post. It led me to a lot of people tweeting about … Continue reading

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Released: Oh No

I made a new game called Oh No. Go play it. So last night I was trying to implement a new combat system in RPG Maker VX ACE (which is literally hell to do). My idea is to make a JRPG where there … Continue reading

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On Alan Wake

I spent most of my time with Alan Wake controlling Alan Wake and saying “Alan, wake up” in a silly voice under my breath. For some reason, I think that’s how the game should be played. Alan Wake in short sentences: I … Continue reading

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de Castell and Bryson on utopia

So our argument is for disenchantment, and for the abandonment of a utopian landscape of desire that has never been anything but entrapment. Suzanne de Castell and Mary Bryson “Retooling Play: Dystopia, Dysphoria, and Difference”

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On Losing a Game of Civilization V

Yesterday I marathon’d a day-long game of Civilization V while getting over some kind of full-body funk. Not a good P-Funkadelic-funk, but a disease trying to colonize my body and turn me into a meatpuppet for nefarious means-funk. So I sat and … Continue reading

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On Players and Designers

Ben Abraham made a post about the claim game developers often make about “players” and what players want. What Ben comes to, in serious tl;dr fashion, is that “shit is complicated.” It is difficult to represent all possible humans in … Continue reading

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Rinoa and Death

You might know that I have a small piece over at Nightmare Mode about Final Fantasy VIII. It is about a scene later in the game. It is about space. It is about the role of the player in the RPG … Continue reading

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Sara Ahmed on bodies and space

So, yes, we can remember that some space are already occupied. They even take the shape of bodies that occupy them. Bodies also take the shape of the spaces they occupy and of the work they do. And yet sometimes … Continue reading

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