Tag Archives: narrative

The Division and Kicking the Narrative Can

There are spoilers for The Division in this post.  I recently completed the story missions for The Division. I had enjoyed the game for what it was, ripped from libertarian pages of a 1990s Tom Clancy thriller, and despite an immense amount … Continue reading

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L. Rhodes on Gone Home

If, then, you are receptive to it, the videogames’ interactions do more than just lead you through a linear series of events that might have been communicated as effectively (if not more so) as a prose novella. Similar to the … Continue reading

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On Assassin’s Creed Part 1: The Fiction

Everything in Assassin’s Creed begins with the assassin’s creed: “nothing is true, everything is permitted.” Not literally. We’re introduced to the world of Assassin’s Creed through an overheating and glitched-out Animus, a machine used to isolate and experience genetic memories. We play the … Continue reading

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On Alan Wake

I spent most of my time with Alan Wake controlling Alan Wake and saying “Alan, wake up” in a silly voice under my breath. For some reason, I think that’s how the game should be played. Alan Wake in short sentences: I … Continue reading

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On Thirty Flights of Loving

I really, really enjoyed Thirty Flights of Loving. It was made by Blendo Games aka Brendon Chung.  I enjoyed it not because of how it cuts up space, though I did like that aspect. But film already does that–I like to … Continue reading

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