- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Author Archives: kunzelman
Tim Cain’s GDC 2012 Talk: Fallout
I’m not sure who this post is for, really, but I think that someone might get some use out of it, so I am going to make it. Tim Cain, one of the design and programming leads on one of the … Continue reading
Posted in Video Games
Tagged design, fallout, video games
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Alan Moore Won An Award
I am always filled with joy when people win awards for works that I really enjoyed. Alan Moore won the first-ever Bram Stoker Award in the category of “Superior Achievement in a Graphic Novel.” That’s a long and pretentious title, … Continue reading
Two Kinds of Video Game Death
There are two kinds of death in video games. 1. Halo death. This death is characterized by out inability to understand it or perceive it as death. In reality, this is your standard FPS kind of death, a “bang bang you’re … Continue reading
Posted in Video Games
Tagged affective death, death, halo death, video games, violence
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Video Games and Parochialism
John H. Stevens has an article over at SF Signal titled “De-Parochializing SF Criticism: Is It Really Necessary? Or Even Possible?” The article is part of a larger column that he does weekly (?) about science fiction/fantasy and how those … Continue reading
Posted in Video Games
Tagged critique, fantasy, science fiction, video games
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What Will We Simulate Next?
Epic is licensing the Unreal 3 engine to the government. Read the press release here. On face, this all looks like great stuff. A number of games that are being developed are designed around simulation that prepares specialists for difficult … Continue reading
A Thing We Do With Video Games
I read Ian Bogost’s How To Do Things With Video Games on a plane last weekend. I think it is a really smart book that acts as a really great introduction to video game studies, and more particularly, I think … Continue reading
Posted in Video Games
Tagged affect, design, ian bogost, play, video games
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To Be Shepard
This is one of those posts where I don’t make proscriptions about or critique a game. This is all about my experience with Mass Effect 3. There are spoilers about the game. *** Mordin died singing. That’s what has stuck with … Continue reading
More Thoughts About Video Game Pacifism
Back when that guy was playing Skyrim as a pacifist monk, I wrote about it. In fact, I had lots of things to say, and the conclusion that I came to was this: In any case, I don’t think that video game pacifism … Continue reading
Is Watchmen the Best Comic?
I love the title up there. It reminds me of some of the greatest arguments that fanboys and third-graders have ever had, those beautiful “My ______ can beat up your _____” kinds of affairs. I prefer “my dad could beat … Continue reading
Posted in Comics
Tagged 4thletter, alan moore, capitalism, comics, watchmen
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James Stanescu in Hypatia
This is really just a short bit to say that James “Scu” Stanescu has a new article out in Hypatia named “Species Trouble: Judith Butler, Mourning, and the Precarious Lives of Animals.” It appears to be behind a pay wall if you … Continue reading