- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
twerps
- Like Baldur's Gate or Fallout or let's plays? We do too. Also, it's 3:00am Eastern. This is still a scheduled tweet… twitter.com/i/web/status/1… 4 hours ago
- RT @motherboard: "I ended up spending a full hour helping stranger after stranger take down those freaky bell boys." bit.ly/39mpvGy 10 hours ago
- RT @CynthiaGreenlee: Here's the rub for many Black creatives and businesspeople: George Floyd's death and last summer made (white) consumer… 12 hours ago
- RT @ckunzelman: I played through a couple DARK SOULS games really focusing on summoning / being summoned and I found a whole new register f… 12 hours ago
- @Donnough Sometimes it just straight up doesn't work for ??? reasons. I would have times where I summoned / was sum… twitter.com/i/web/status/1… 15 hours ago
- @Donnough I had the exact opposite experience — did you open your region lock thing up in the menu? Also, you might… twitter.com/i/web/status/1… 15 hours ago
- RT @accote: I agree with @Felantron that this was an AMAZING event and a model for how online conferences can work. Highly recommend you ch… 18 hours ago
- I played through a couple DARK SOULS games really focusing on summoning / being summoned and I found a whole new re… twitter.com/i/web/status/1… 18 hours ago
Categories!
Archives
- November 2018
- June 2018
- January 2018
- October 2017
- May 2017
- April 2017
- February 2017
- September 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- July 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- October 2010
- August 2010
- July 2010
RSS
Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- Why is Grand Theft Auto V So Conservative?
- On Carson Wells
- On Bloodborne: The Simulation and the Surrogate
- On The Max Payne Franchise
- On The 3 Snake Leaves
- Final Fantasy IX: Destruction
- On Final Fantasy VIII
- On Alastor and Ifrit
- On Rhythm and Comics
Tag Archives: affective death
Two Kinds of Video Game Death
There are two kinds of death in video games. 1. Halo death. This death is characterized by out inability to understand it or perceive it as death. In reality, this is your standard FPS kind of death, a “bang bang you’re … Continue reading
Posted in Video Games
Tagged affective death, death, halo death, video games, violence
Comments Off on Two Kinds of Video Game Death