- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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- @Jordan_Mallory james lipton was great at being james lipton! 1 hour ago
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- The Peter Falk questionnaire from his Inside The Actors Studio episode is an all-timer. Both Falk and Lipton get so… twitter.com/i/web/status/1… 2 hours ago
- RT @br: Regarding Tomorrow, and Tomorrow, and Tomorrow, my uncredited work is in the book. "Solution" is, by the author's own admission, a… 11 hours ago
- RT @WarrenIsDead: chatgpt.... thank you https://t.co/49YFoVNNSF 14 hours ago
- Like Baldur's Gate or Fallout or let's plays? We do too. Also, it's 3:00am Eastern. This is still a scheduled tweet… twitter.com/i/web/status/1… 22 hours ago
- there is an entire contingent of watchers of our Undertale LP who seemingly want our audio and the game audio to be… twitter.com/i/web/status/1… 1 day ago
- @BenRobertson @io9 Oh hell yeah 1 day ago
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Top Posts & Pages
- Frantz Fanon on Ontology
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- In Praise of the Worst Design Moment in Final Fantasy 7
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Tag Archives: design
Destiny’s Raid Is Interesting Because It Is A Game
I was reading this phenomenal (really, just great) interview that Kirk Hamilton did with Luke Smith, a designer on Destiny‘s Vault of Glass raid, and I was struck by the following questions and answers: It’s funny, there are fourteen unique ways … Continue reading
Released: On August 11, A Ship Sailed Into Port
If you’re supporting my Patreon, you received access to this game yesterday. On August 11, A Ship Sailed Into Port is a simulation of what it is like to run an online magazine, or at least what I think that process … Continue reading
Posted in A Game I Made, Video Games
Tagged a game i made, a ship sailed into port, design, media, on august 11, video game
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Designing Horror: Ib
This post is part of the Designing Horror series. Game: Ib by Kouri Ib is a game about a young girl who goes to an art exhibition with her parents. The exhibition is a retrospective on an artist named Guertena, whose work … Continue reading
In Watermelon Sugar and Game Design
I’ve been trying to figure out how to write this post for a while. Several weeks ago I tweeted that everyone who makes games should read Richard Brautigan’s In Watermelon Sugar. Sam Crisp read it and flat-out asked me why I … Continue reading
Released: Laika
For some reason I believed that I had made a post about this already, but apparently I haven’t. A few weeks ago, deep in the development of Way Too Scary Game, I took an afternoon to make a Laika. It comes … Continue reading
Posted in A Game I Made, Video Games
Tagged design, ethics, laika, video games
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Released: Resolving Conflict
New game, this time with Tara Ogaick, called Resolving Conflict by Acquiescing to the Overwhelming Violence of Time. I think it is best to play the game with headphones on. We created it for the “Your Enemies Don’t Have To … Continue reading
On Weaponized Architecture
I’ve been anticipating Leopold Lambert‘s Weaponized Architecture since I became aware of it last fall. After wrestling with Amazon pushing my order for three months, I finally bit the proverbial book bullet and ordered it from the United Kingdom. After a short … Continue reading
Posted in General Features
Tagged architecture, deleuze and guattari, design, leopold lambert, weaponized architecture
1 Comment
Released: Alpaca Run
I’ve released a new game called Alpaca Run. Go play it! A month or so ago Samantha Allen and I went to Johnson City, TN to participate in a panel on sexism and gaming. On the way home, Samantha explained … Continue reading
Posted in A Game I Made, General Features, Video Games
Tagged alpaca run, design, video games
3 Comments
On The Max Payne Franchise
I’m in that weird interstitial period between semesters, and I have somehow managed to keep deadlines at bay enough to do something that I’ve wanted to do since last November: play all of the Max Payne games back-to-back-to-back. What follows is a … Continue reading
Posted in Video Games
Tagged design, max payne, video games
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