Tag Archives: design

Destiny’s Raid Is Interesting Because It Is A Game

I was reading this phenomenal (really, just great) interview that Kirk Hamilton did with Luke Smith, a designer on Destiny‘s Vault of Glass raid, and I was struck by the following questions and answers: It’s funny, there are fourteen unique ways … Continue reading

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Released: On August 11, A Ship Sailed Into Port

If you’re supporting my Patreon, you received access to this game yesterday. On August 11, A Ship Sailed Into Port is a simulation of what it is like to run an online magazine, or at least what I think that process … Continue reading

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Designing Horror: Ib

This post is part of the Designing Horror series. Game: Ib by Kouri Ib is a game about a young girl who goes to an art exhibition with her parents. The exhibition is a retrospective on an artist named Guertena, whose work … Continue reading

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In Watermelon Sugar and Game Design

I’ve been trying to figure out how to write this post for a while. Several weeks ago I tweeted that everyone who makes games should read Richard Brautigan’s In Watermelon Sugar. Sam Crisp read it and flat-out asked me why I … Continue reading

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Released: Laika

For some reason I believed that I had made a post about this already, but apparently I haven’t. A few weeks ago, deep in the development of Way Too Scary Game, I took an afternoon to make a Laika.  It comes … Continue reading

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Playing the Canon on Dragon Quest

or Dragon Warrior as I knew it when I played the game as a wee child in the mid-1990s. If you aren’t aware of Playing the Canon, it is a blog where Joel Newman is playing through the “canon” of video games. If … Continue reading

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Released: Resolving Conflict

New game, this time with Tara Ogaick, called Resolving Conflict by Acquiescing to the Overwhelming Violence of Time. I think it is best to play the game with headphones on. We created it for the “Your Enemies Don’t Have To … Continue reading

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