Author Archives: kunzelman

Bad Affect as Game Design, Or It Feels Good For Overwatch To Feel Bad

This was originally written as a monthly essay for my Patreon. If you like it, consider chipping in $3 a month. There’s a lot of talk in game design about how to make people feel things. For the Skinner Box … Continue reading

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Bernard De Koven on approaching death

If you want to do something for me or because of me, grieving is not what I need. What I need is for you to continue your play/work however you can. Play games. Play the kind of games I like to … Continue reading

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On Dishonored, the Inside, and the Outside

This is a quick post about Dishonored, a game I wrote a lot more about back when it came out. Spoilers abound. I’m playing through Dishonored again after a very long time (so that I can play the sequel, finally), … Continue reading

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“No One Criticized Bioshock Infinite Before!”

All week long I’ve been reading tweets that have intimated that there has been some kind of sea change opinion shift in the way that Bioshock Infinite was received by audiences. The entire conversation has had a kind of “these damn hipsters” … Continue reading

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George Orwell on Atrocities

But unfortunately the truth about atrocities is far worse than that they are lied about and made into propaganda. The truth is that they happen. The fact often adduced as a reason for skepticism–that the same horror stories come up … Continue reading

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On The Last Door: Season 2

I’ve been sitting on the second season of The Last Door for some time now, and I can’t really explain why. It was less an avoidance and more of a saving, like I wanted to make sure that I was in the right … Continue reading

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The Tragedy of The Witcher 2

Spoilers for The Witcher games. I’ve been playing through The Witcher 2: Assassins of Kings very slowly over the past few weeks, and during my time playing through the game I am continually struck by how the series sets you up for a long-term … Continue reading

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Mages and Murderdads – Episode 4

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Donald Trump Is Created In Postproduction

the media existence of Trump is based on the "clip" format — Donald Trump is constructed in postproduction https://t.co/dyZIgNXqCa — cmrn knzlmn (@ckunzelman) July 18, 2016 I just wanted to take a minute to expand on this tweet I made … Continue reading

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On Bloodborne: The Simulation and the Surrogate

I. The lore of the Soulsborne series is generally “solved” a few weeks after the release of the newest games. We end up with a vague consensus, and then there’s just the continual work of augmenting that in order to … Continue reading

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