- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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- RT @WarrenIsDead: chatgpt.... thank you https://t.co/49YFoVNNSF 14 hours ago
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- there is an entire contingent of watchers of our Undertale LP who seemingly want our audio and the game audio to be… twitter.com/i/web/status/1… 1 day ago
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Top Posts & Pages
- Frantz Fanon on Ontology
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Tag Archives: games
Bad Affect as Game Design, Or It Feels Good For Overwatch To Feel Bad
This was originally written as a monthly essay for my Patreon. If you like it, consider chipping in $3 a month. There’s a lot of talk in game design about how to make people feel things. For the Skinner Box … Continue reading
Posted in General Features, Video Games
Tagged games, gaming, overwatch, patreon
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Games Reviewed In Arts ATL
My games were recently featured in a show called “More Light” at the Eyedrum Gallery in Atlanta, and Dan Weiskopf wrote up a review of that show. He has nice things about the games overall, and I’m glad that they … Continue reading
Posted in A Game I Made, Video Games
Tagged art show, gallery, games
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A Magic Ad From 1997
I have nothing to say about this wonderful Magic: The Gathering ad other than it is perfect in all ways. “Like the magic of life, you can’t win if you don’t play.”
Posted in Video Games
Tagged advertising, games, magic the gathering
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The Most Interesting Cards in Magic Origins
I wrote about the most interesting cards in Magic Origins for Paste. Like the Archangel of Tithes: This is an angel who flies around and generally makes your life more difficult. That’s the general tone of angels in Magic, so … Continue reading
Posted in Video Games
Tagged games, magic the gathering, paste magazine
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Three Animals At Play
Most biologists have assumed that play has indeed had some constructive purpose in species and individual evolution, and their advocacy is itself a much grander conceptualization than any modern attempts to rationalize human play simply as growth or socialization. The … Continue reading
Posted in Nonhuman Life, Video Games
Tagged animals, games, nonhuman life, nonhumans, play
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Henricks on “the crucible of human experience”
Consistently, in Marxian thought society is seen as something of a workshop. That is, the world is less an object to behold or contemplate than an artifice that has been created and then inhabited. The setting–with its machines, sawdust, and … Continue reading
Posted in Quote Time, Theory, Video Games
Tagged games, marxism, thomas henricks
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Designing Horror: Hugo’s House of Horrors
This post is part of the Designing Horror series. Game: Hugo’s House of Horrors (a complete playthrough at youtube) I picked this game because Darius suggested it to me over Twitter. I remember the game faintly–it was on one of those shareware … Continue reading
Posted in Designing Horror, Video Games
Tagged games, horror, hugo's house of horror, nihilism, video games
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