Tag Archives: games

Bad Affect as Game Design, Or It Feels Good For Overwatch To Feel Bad

This was originally written as a monthly essay for my Patreon. If you like it, consider chipping in $3 a month. There’s a lot of talk in game design about how to make people feel things. For the Skinner Box … Continue reading

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Games Reviewed In Arts ATL

My games were recently featured in a show called “More Light” at the Eyedrum Gallery in Atlanta, and Dan Weiskopf wrote up a review of that show. He has nice things about the games overall, and I’m glad that they … Continue reading

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A Magic Ad From 1997

I have nothing to say about this wonderful Magic: The Gathering ad other than it is perfect in all ways. “Like the magic of life, you can’t win if you don’t play.”

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The Most Interesting Cards in Magic Origins

I wrote about the most interesting cards in Magic Origins for Paste. Like the Archangel of Tithes: This is an angel who flies around and generally makes your life more difficult. That’s the general tone of angels in Magic, so … Continue reading

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Three Animals At Play

Most biologists have assumed that play has indeed had some constructive purpose in species and individual evolution, and their advocacy is itself a much grander conceptualization than any modern attempts to rationalize human play simply as growth or socialization. The … Continue reading

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Henricks on “the crucible of human experience”

Consistently, in Marxian thought society is seen as something of a workshop. That is, the world is less an object to behold or contemplate than an artifice that has been created and then inhabited. The setting–with its machines, sawdust, and … Continue reading

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Designing Horror: Hugo’s House of Horrors

This post is part of the Designing Horror series. Game: Hugo’s House of Horrors (a complete playthrough at youtube) I picked this game because Darius suggested it to me over Twitter. I remember the game faintly–it was on one of those shareware … Continue reading

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