- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- Some Preliminary Thoughts on Spawn
- Getting Some Clarity on Prometheus
- Why is Grand Theft Auto V So Conservative?
- A conversation about concerns in videogame journalism
- Released: Alpaca Run
- Mark Fisher on Nick Land
- On Rhythm and Comics
- Glissant and Opacity
- Glissant and Opacity (2): Relation
Tag Archives: video games
Wil Shipley on John Carmack’s Code
Carmack’s code at the time was kind of amazing. In the most complimentary way possible, I call Carmack a “coding insect.” Like how a bee knows how to build a hive, Carmack codes with a complete picture in his head … Continue reading
Posted in Quote Time, Video Games
Tagged doom, john carmack, video games, william shipley
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Memory Insufficient #8
Memory Insufficient #8 is out. I’m being incredibly serious when I say that every time an issue of this zine comes out, I immediately open it and read through it in one sitting. There are very few places where such … Continue reading
Posted in Video Games
Tagged memory insufficient, video games, zoya street
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An Ad for A Game Design School
This was pushed to me via Facebook sponsored post in my stream. Posted without comment.
Daniel Joseph on Grand Theft Auto V
While the creators at Rockstar might not have intended it or really cared to think about it, the characters they created were logical extensions of a hellscape, a world surrounded on all sites by invisible walls, clockwork traffic patterns simultaneously … Continue reading
Posted in Video Games
Tagged daniel joseph, grand theft auto, grand theft auto V, video games
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On Legendary
1. Legendary is a first person shooter where you play as Deckard, a thief who looks a lot of Crispin Glover. In the opening of the game, Deckard breaks into a museum, touches Pandora’s Box (yes, that one), and unleashes some … Continue reading
Lyotard on the Avant-Garde
Yet there is a kind of collusion between capital and the avant-garde. The force of scepticism and even of destruction that capitalism has brought into play, and that Marx never ceased analyzing and identifying, in some way encourages among artists … Continue reading
Posted in Theory
Tagged avant-garde, capitalism, jean-francois lyotard, the inhuman, video games
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State of Decay – The First Two Deaths
Marcus drove his car up to the abandoned church slowly. He was looking for a friend who needed help hunting a Feral. He had never seen a Feral before. There was something in the doorway of the church. Marcus didn’t … Continue reading
Call of Duty: Ghosts – A Hill
In Call of Duty: Ghosts there is a multiplayer map called Prison Break, and I guess that there’s some reason that it is called that, though I can’t tell you what it might be. The top-down view doesn’t do the map justice, … Continue reading
Posted in Video Games
Tagged call of duty: ghosts, multiplayer, realism, video games
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McKenzie Wark on the Ludic Century
The twenty-first century – the ludic century – is animated in part by just that fantasy: that the feedback loop can be closed, and action can be modified in realtime depending on data about its immediate effects. Of course in … Continue reading
Posted in Theory, Video Games
Tagged mckenzie wark, video games
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The Fake Gamer t-shirt
There’s been an outbreak of a syndrome–fake gamers multiply by the day. They’ve never played A Link To The Past. They can’t hadouken. They don’t know what grue is; they don’t know to be afraid. I’ve made a shirt to … Continue reading
Posted in General Features
Tagged fake gamer, t-shirt, video games
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