- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Tag Archives: design
Preliminary Thoughts on The Knife of Dunwall
I’ve played through roughly half of the first “stage” or “chapter” or “section” or whatever the hell it is called in the new DLC for Dishonored called “The Knife of Dunwall“. My main interest in this DLC stems from the fact that it … Continue reading
Posted in Video Games
Tagged animals, design, dishonored, ethics, video games, violence
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In Praise of the Worst Design Moment in Final Fantasy 7
Final Fantasy 7. Cloud, Tifa, and Barret have to save Aeris from Shinra. To do so, they have to make their way from the lower level of two-tiered Midgar to the top of “the plate.” The plate hangs over the lower … Continue reading
Designing Horror: All Of Our Friends Are Dead
An explanation of the “Designing Horror” series. Game: All of Our Friends Are Dead by Amon26 1. Why Is It Horror? This game is horror because it slaps an aesthetic onto a shooter frame. There is a focus on scrambled … Continue reading
Posted in Designing Horror, Video Games
Tagged all of our friends are dead, art, design, horror, video games
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Tim Cain’s GDC 2012 Talk: Fallout
I’m not sure who this post is for, really, but I think that someone might get some use out of it, so I am going to make it. Tim Cain, one of the design and programming leads on one of the … Continue reading
Posted in Video Games
Tagged design, fallout, video games
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A Thing We Do With Video Games
I read Ian Bogost’s How To Do Things With Video Games on a plane last weekend. I think it is a really smart book that acts as a really great introduction to video game studies, and more particularly, I think … Continue reading
Posted in Video Games
Tagged affect, design, ian bogost, play, video games
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