- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Getting Some Clarity on Prometheus
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- Why is Grand Theft Auto V So Conservative?
- On Assassin's Creed: Brotherhood - City
- Anne Anlin Cheng on the Modernist fascination with surface
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- "an immature and outrageous satire": on Grand Theft Auto 5, Satire, and Irony
- Designing Horror: Ib
- Glissant and Opacity
- On Lyotard and Thebaud's "Just Gaming"
Author Archives: kunzelman
Dylan Trigg on Agoraphobia
Like Vincent, I too am a victim of agoraphobia. In our shared disdain for ugly architecture, vertiginous hills and strange bodily afflictions, Vincent and I are kindred spirits, separated by time but united by neurosis. As with Vincent, it has … Continue reading
Replicating Myself in Saints Row 3
So this is my Boss in Saint’s Row 3. I don’t have a big point to make here. I just came off of a five day writing binge, so this blog is going to suffer for a few days. Oh well. … Continue reading
Brendan Keogh and I in Conversation About Games Criticism
So over on Facebook, Brendan and I had a short conversation about games crit. The topic of “games in themselves” came up, which Brendan understands in this way: Well, I think the term “in themselves” implies an idea of looking … Continue reading
Frobisher to Sixsmith
Time cannot permeate this sabbatical. We do not stay dead for long. Once my Luger lets me go, my birth, next time around, will be upon me in a heartbeat. Thirteen years from now we’ll meet again at Gresham, ten years later … Continue reading
Posted in Quote Time
Tagged cloud atlas, david mitchell, quote
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On Game Centered Criticism
So I woke up yesterday morning and did some work and then read Twitter. There were some tweets that Patricia Hernandez made about games and games criticism. So I wrote some tweets and she responded to them and we had … Continue reading
Posted in Video Games
Tagged art, brendan keogh, criticism, darius kazemi, patricia hernandez, video games
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Designing Horror: imscared
This post is part of the Designing Horror series. Game: imscared by Ivan Zanotti I’ve learned a few things about horror games while doing the Designing Horror series. I’ve learned that there are about five different tricks used to generate horror … Continue reading
Posted in Designing Horror, Video Games
Tagged horror, imscared, video games
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On Dear Esteban
So I just finished Dear Esteban. Dear Esteban is the product of Fuck This Jam, a game jam that was dedicated to making games that the designers, well, fucking hate. The jam page for Dear Esteban sums up the point of the game nicely: The … Continue reading
Posted in Video Games
Tagged dear esteban, dear esther, ludology, theory, video games
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Guattari on the Post-Media Era
The emergence of these new practices of subjectivation of a post-media era will be greatly facilitated by a concerted reappropriation of communicational and information technology, assuming they increasingly allow for: 1. The formation of forms of dialogue and collective interactivity … Continue reading
Posted in Quote Time
Tagged digital media, felix guattari, nonhumans, quote, video games
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Thacker on Aesthetics and Biomedia
Whoa – well, if biotech is the after-party of the Enlightenment, then I’d hate to imagine what the hang-over the next morning will be…But what if biotech is not really about hyper-rationality, but really about something else – like aesthetics, … Continue reading
A Diagram of Principles
So the Institute of Critical Animal Studies released their new diagram of ten principles. I am reproducing it below. It got me thinking. I thought a lot. I thought so much. And then I made my own. I present to … Continue reading