Author Archives: kunzelman

Dylan Trigg on Agoraphobia

Like Vincent, I too am a victim of agoraphobia. In our shared disdain for ugly architecture, vertiginous hills and strange bodily afflictions, Vincent and I are kindred spirits, separated by time but united by neurosis. As with Vincent, it has … Continue reading

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Replicating Myself in Saints Row 3

So this is my Boss in Saint’s Row 3. I don’t have a big point to make here. I just came off of a five day writing binge, so this blog is going to suffer for a few days. Oh well. … Continue reading

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Brendan Keogh and I in Conversation About Games Criticism

So over on Facebook, Brendan and I had a short conversation about games crit. The topic of “games in themselves” came up, which Brendan understands in this way:  Well, I think the term “in themselves” implies an idea of looking … Continue reading

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Frobisher to Sixsmith

Time cannot permeate this sabbatical. We do not stay dead for long. Once my Luger lets me go, my birth, next time around, will be upon me in a heartbeat. Thirteen years from now we’ll meet again at Gresham, ten years later … Continue reading

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On Game Centered Criticism

So I woke up yesterday morning and did some work and then read Twitter. There were some tweets that Patricia Hernandez made about games and games criticism. So I wrote some tweets and she responded to them and we had … Continue reading

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Designing Horror: imscared

This post is part of the Designing Horror series. Game: imscared by Ivan Zanotti I’ve learned a few things about horror games while doing the Designing Horror series. I’ve learned that there are about five different tricks used to generate horror … Continue reading

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On Dear Esteban

So I just finished Dear Esteban.  Dear Esteban is the product of Fuck This Jam, a game jam that was dedicated to making games that the designers, well, fucking hate. The jam page for Dear Esteban sums up the point of the game nicely: The … Continue reading

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Guattari on the Post-Media Era

The emergence of these new practices of subjectivation of a post-media era will be greatly facilitated by a concerted reappropriation of communicational and information technology, assuming they increasingly allow for: 1. The formation of forms of dialogue and collective interactivity … Continue reading

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Thacker on Aesthetics and Biomedia

Whoa – well, if biotech is the after-party of the Enlightenment, then I’d hate to imagine what the hang-over the next morning will be…But what if biotech is not really about hyper-rationality, but really about something else – like aesthetics, … Continue reading

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A Diagram of Principles

So the Institute of Critical Animal Studies released their new diagram of ten principles. I am reproducing it below. It got me thinking. I thought a lot. I thought so much. And then I made my own. I present to … Continue reading

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