Tag Archives: brendan keogh

Destiny and Writing

1. Destiny is a hodgepodge of a lot of different mechanical and conceptual elements that sometimes cohere but mostly fall apart, together, spectacularly. It’s hard to point to Destiny‘s strong points at this moment, but it is quite easy to point to … Continue reading

Posted in Video Games | Tagged , , , , , , | 5 Comments

On Killing is Harmless

I recently had the concept of “sandwich criticism” explained to me. It goes something like this: you open a critique of a paper, or anything really, with a positive note. That’s the bottom slice of bread. They to proceed to … Continue reading

Posted in Video Games | Tagged , , , , | 5 Comments

Brendan Keogh and I in Conversation About Games Criticism

So over on Facebook, Brendan and I had a short conversation about games crit. The topic of “games in themselves” came up, which Brendan understands in this way:  Well, I think the term “in themselves” implies an idea of looking … Continue reading

Posted in General Features | Tagged , , | 1 Comment

On Game Centered Criticism

So I woke up yesterday morning and did some work and then read Twitter. There were some tweets that Patricia Hernandez made about games and games criticism. So I wrote some tweets and she responded to them and we had … Continue reading

Posted in Video Games | Tagged , , , , , | 11 Comments

On Diegetic HUDs

Brendan Keogh has an interesting bit about diegetic HUDs over at Games on Net, and that got me thinking about the purpose of HUDs and the kind of presence-of-the-player that they assert in the diegetic space of the game. As … Continue reading

Posted in Video Games | Tagged , , , , | Comments Off on On Diegetic HUDs