- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Tim Cain's GDC 2012 Talk: Fallout
- Games
- Guattari on the Post-Media Era
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Tag Archives: art
A Game I Made: Goblin Story
I hate artist statements. This guy up here is an old goblin. He has a story, but it might not be the story that you think it is. I made a game called Goblin Story, and it is about a goblin. … Continue reading
Posted in A Game I Made
Tagged art, goblin story, video games
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On Spec Ops: The Line
My thoughts on Spec Ops: The Line in short: the art department is brilliant. I think that the plot, the “twist,” and the gameplay were all generic whatever fare. I think that the aesthetic is inspired, and I honestly believe that those … Continue reading
Posted in Video Games
Tagged art, spec ops, video games, violence, war
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Smash the Patriarchy! Has Been Released
Humans and nonhumans alike who follow me on twitter know that Smash the Patriarchy! has been done for a few days now and I have just been playing through it and beta testing and doing all the things that you … Continue reading
Two New Essays That Are Brilliant
So there are two essays that have come out recently that I think are awesome. I want you to check them out. The first is James Stanescu’s “Toward a Dark Animal Studies: On Vegetarian Vampires, Beautiful Souls, and Becoming-Vegan.” I … Continue reading
Posted in Theory
Tagged animals, art, film, melancholia, philosophy, scu, steven shaviro, tim morton
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Designing Horror: All Of Our Friends Are Dead
An explanation of the “Designing Horror” series. Game: All of Our Friends Are Dead by Amon26 1. Why Is It Horror? This game is horror because it slaps an aesthetic onto a shooter frame. There is a focus on scrambled … Continue reading
Posted in Designing Horror, Video Games
Tagged all of our friends are dead, art, design, horror, video games
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Or, What Is It Like To Be A Thing?
I MADE A GAME SO PLAY IT. I often go on and on about people who study games and write about games having a kind of obligation to understand how games are made and be familiar with the materiality of … Continue reading
Posted in Video Games
Tagged alien phenomenology, anna anthropy, art, ian bogost, kunzelman, video games
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The Creation of Games
I have returned from Boston unscathed, but scarred, and I don’t have much of anything content-wise to show you today. There will be a longer post later in the week about Gameloop and the experiences that I had over the … Continue reading
Posted in Video Games
Tagged art, concept art, labor, materiality, video games
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On Rhythm and Comics
Elizabeth Grosz writes in Chaos, Territory, Art that The first artist, for Deleuze, is the architect, the one who distinguishes inside from outside, who draws a boundary, as we have discussed previously. This boundary is not self-protective but erotico-proprietorial: it defines a … Continue reading
Posted in Comics
Tagged art, comics, deleuze and guattari, elizabeth grosz, jason, theory
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A Quick Bit on Ellis’ Supergod
I am really busy. The semester is ending. I have books about feminism and science fiction to read, as well as some fairy tales. It has been that kind of year. Anyway, I read Warren Ellis’ Supergod this past weekend. If you … Continue reading
Some Preliminary Thoughts on Groys’ Art Power
I started reading Boris Groys’ Art Power yesterday. Well, by “started reading” I mean that I slogged through the introduction; I find Groys fascinating but dry, which is probably more of a byproduct of translation than anything else. I enjoyed the opening … Continue reading
Posted in General Features
Tagged aesthetics, art, art power, boris groys, ranciere
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