Category Archives: A Game I Made

Released: Catachresis: A Way Too Scary Game

IT IS HERE You can play Catachresis here. I don’t have a lot to say about the game currently. I’m very proud of it, and if it doesn’t break in the middle (save often, be gentle!), then you should also like … Continue reading

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I Need You To Be Way Too Scared!

Hello! This is a weird thing, but here I go: So if you follow me on Twitter, you know that I’ve finished 90% of the development of the game that I kickstarted last month, which is now titled Catachresis: A Way Too … Continue reading

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Released: Laika

For some reason I believed that I had made a post about this already, but apparently I haven’t. A few weeks ago, deep in the development of Way Too Scary Game, I took an afternoon to make a Laika.  It comes … Continue reading

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Released: Resolving Conflict

New game, this time with Tara Ogaick, called Resolving Conflict by Acquiescing to the Overwhelming Violence of Time. I think it is best to play the game with headphones on. We created it for the “Your Enemies Don’t Have To … Continue reading

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I Have Launched A Kickstarter for A Scary Game

You might remember that last year I created a kickstarter where I basically just asked for $200 to make whatever the hell I wanted in game form. I set a release date, made fun of Kickstarter, and went quiet for … Continue reading

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Released: Alpaca Run

I’ve released a new game called Alpaca Run. Go play it! A month or so ago Samantha Allen and I went to Johnson City, TN to participate in a panel on sexism and gaming. On the way home, Samantha explained … Continue reading

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Released: Slavoj Žižek Makes A Twine Game

If you care about nothing else, I have a new game. You can play it here. Ian Bogost once made a tweet that looked like this: I would like to commission someone to make a Twine game called "Žižek Makes … Continue reading

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Released: My Rage is a Cloud that will Cover the Earth

The other day I was lamenting the fact that my rage at reading comments, articles, and the internet generally did not manifest itself into a physical cloud that could consume the earth.  Jeremy Griffith asked if this was going to … Continue reading

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Lots of People Are Liking “Oh No”

So Oh No, my game about escaping Michel Foucault, has been enjoyed by quite a few people. First there was this Metafilter thread. Then there was this Paris Review blog post. It led me to a lot of people tweeting about … Continue reading

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Released: Oh No

I made a new game called Oh No. Go play it. So last night I was trying to implement a new combat system in RPG Maker VX ACE (which is literally hell to do). My idea is to make a JRPG where there … Continue reading

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