- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- Some Preliminary Thoughts on Spawn
- Getting Some Clarity on Prometheus
- Why is Grand Theft Auto V So Conservative?
- A conversation about concerns in videogame journalism
- On Rhythm and Comics
- Mark Fisher on Nick Land
- Released: Alpaca Run
- Laure and the Sacred (2)
- Interesting Bioshock Infinite Posts, Podcasts, and General Things
Category Archives: Theory
David Lulka on the lawn
The condition of the lawn in winter presents a more difficult set of issues. The immanence of grass presents no ethical challenge when lawns remain stagnant in the late summer heat. During winter and spring, however, immanence rears its head … Continue reading
Posted in Quote Time, Theory
Tagged aesthetics, david lulka, ethics, nonhumans, violence
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In Case You Missed It
So go look at In Case You Missed It before you read this post. If you’re reading this, chances are good that you have seen the phrase “in case you missed it” over and over again on Twitter and Facebook. The … Continue reading
Lived Nonhuman Ethics
My core concern, both academically and also personally, is working through the question of what it means to be ethical to nonhumans. Most often that takes the form of the human ethical relationship to animals. That said, my ethical concerns … Continue reading
On Bifo’s The Uprising: On Poetry and Finance
IF YOU ARE COMING HERE FROM FACEBOOK, CAN YOU PLEASE COMMENT AND TELL ME WHY THERE IS SO MUCH TRAFFIC COMING FROM THERE TO THIS POST? I have also written about Bifo’s The Soul At Work and Ironic Ethics. I finished the last … Continue reading
Dylan Trigg on Agoraphobia
Like Vincent, I too am a victim of agoraphobia. In our shared disdain for ugly architecture, vertiginous hills and strange bodily afflictions, Vincent and I are kindred spirits, separated by time but united by neurosis. As with Vincent, it has … Continue reading
Thacker on Aesthetics and Biomedia
Whoa – well, if biotech is the after-party of the Enlightenment, then I’d hate to imagine what the hang-over the next morning will be…But what if biotech is not really about hyper-rationality, but really about something else – like aesthetics, … Continue reading
On The World
So some of you might know that I’ve been working on the question of nonhuman ethics. More precisely, I’ve been trying to understand our ethical obligation toward purely digital entities–computer games, for example, or evolved virtual creatures. Since my proclivities … Continue reading
Posted in Comics, Theory
Tagged comics, grant morrison, nonhumans, the world, video games
3 Comments
Designing Horror: Metro 2033
This post is part of the Designing Horror series. Game: Metro 2033 No one told me that this game was actually good when it came out, so when I picked it up for $5 on a Steam sale whim, I … Continue reading
Posted in Designing Horror, Theory, Video Games
Tagged hauntology, horror, materialism, metro 2033, video games
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Latour on Aramis
Nothing happens between two elements of Aramis that the engineers aren’t obliged to relay through their own bodies. The motor breaks down, the onboard steering shakes and shatters, the automatic features are still heteromats overpopulated with people in blue and … Continue reading
Posted in Quote Time, Theory
Tagged aramis, bruno latour, quote, theory
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Glissant and Opacity (2): Relation
This post, like a great many (all?) of the posts on this blog, is about my trying to figure something out for myself. What follows is the rambling that I need to do in order to work my way through … Continue reading
Posted in Theory
Tagged deleuze and guattari, edouard glissant, philosophy, relation, theory
2 Comments