Category Archives: Theory

David Lulka on the lawn

The condition of the lawn in winter presents a more difficult set of issues. The immanence of grass presents no ethical challenge when lawns remain stagnant in the late summer heat. During winter and spring, however, immanence rears its head … Continue reading

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In Case You Missed It

So go look at In Case You Missed It before you read this post. If you’re reading this, chances are good that you have seen the phrase “in case you missed it” over and over again on Twitter and Facebook. The … Continue reading

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Lived Nonhuman Ethics

My core concern, both academically and also personally, is working through the question of what it means to be ethical to nonhumans. Most often that takes the form of the human ethical relationship to animals. That said, my ethical concerns … Continue reading

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On Bifo’s The Uprising: On Poetry and Finance

IF YOU ARE COMING HERE FROM FACEBOOK, CAN YOU PLEASE COMMENT AND TELL ME WHY THERE IS SO MUCH TRAFFIC COMING FROM THERE TO THIS POST? I have also written about Bifo’s The Soul At Work and Ironic Ethics. I finished the last … Continue reading

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Dylan Trigg on Agoraphobia

Like Vincent, I too am a victim of agoraphobia. In our shared disdain for ugly architecture, vertiginous hills and strange bodily afflictions, Vincent and I are kindred spirits, separated by time but united by neurosis. As with Vincent, it has … Continue reading

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Thacker on Aesthetics and Biomedia

Whoa – well, if biotech is the after-party of the Enlightenment, then I’d hate to imagine what the hang-over the next morning will be…But what if biotech is not really about hyper-rationality, but really about something else – like aesthetics, … Continue reading

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On The World

So some of you might know that I’ve been working on the question of nonhuman ethics. More precisely, I’ve been trying to understand our ethical obligation toward purely digital entities–computer games, for example, or evolved virtual creatures. Since my proclivities … Continue reading

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Designing Horror: Metro 2033

This post is part of the Designing Horror series. Game: Metro 2033 No one told me that this game was actually good when it came out, so when I picked it up for $5 on a Steam sale whim, I … Continue reading

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Latour on Aramis

Nothing happens between two elements of Aramis that the engineers aren’t obliged to relay through their own bodies. The motor breaks down, the onboard steering shakes and shatters, the automatic features are still heteromats overpopulated with people in blue and … Continue reading

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Glissant and Opacity (2): Relation

This post, like a great many (all?) of the posts on this blog, is about my trying to figure something out for myself. What follows is the rambling that I need to do in order to work my way through … Continue reading

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