Author Archives: kunzelman

Claire Colebrook on the Anthropocene

That notion that one could completely achieve this moment of a completely flat ontology where I speak as if from nowhere seems to be promised by the anthropocene but is also crossed out by it. So it is always going … Continue reading

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Daniel Joseph on Grand Theft Auto V

While the creators at Rockstar might not have intended it or really cared to think about it, the characters they created were logical extensions of a hellscape, a world surrounded on all sites by invisible walls, clockwork traffic patterns simultaneously … Continue reading

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On Legendary

1. Legendary is a first person shooter where you play as Deckard, a thief who looks a lot of Crispin Glover. In the opening of the game, Deckard breaks into a museum, touches Pandora’s Box (yes, that one), and unleashes some … Continue reading

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Lyotard on the Avant-Garde

Yet there is a kind of collusion between capital and the avant-garde. The force of scepticism and even of destruction that capitalism has brought into play, and that Marx never ceased analyzing and identifying, in some way encourages among artists … Continue reading

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State of Decay – The First Two Deaths

Marcus drove his car up to the abandoned church slowly. He was looking for a friend who needed help hunting a Feral. He had never seen a Feral before. There was something in the doorway of the church. Marcus didn’t … Continue reading

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Mark Fisher Interviewing Burial

Wire: Your music is very visual. I suppose that’s partly the influence of films? You’ve talked about that sound from ‘Alien’ being one of your favourite sounds. Burial: The motion tracker, yeah, and the dropship, the sentry guns. My big … Continue reading

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Call of Duty: Ghosts – A Hill

In Call of Duty: Ghosts there is a multiplayer map called Prison Break, and I guess that there’s some reason that it is called that, though I can’t tell you what it might be. The top-down view doesn’t do the map justice, … Continue reading

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piegiving

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McKenzie Wark on the Ludic Century

The twenty-first century – the ludic century – is animated in part by just that fantasy: that the feedback loop can be closed, and action can be modified in realtime depending on data about its immediate effects. Of course in … Continue reading

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The Fake Gamer t-shirt

  There’s been an outbreak of a syndrome–fake gamers multiply by the day. They’ve never played A Link To The Past. They can’t hadouken. They don’t know what grue is; they don’t know to be afraid.  I’ve made a shirt to … Continue reading

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