Tag Archives: videogames

Destiny and Writing

1. Destiny is a hodgepodge of a lot of different mechanical and conceptual elements that sometimes cohere but mostly fall apart, together, spectacularly. It’s hard to point to Destiny‘s strong points at this moment, but it is quite easy to point to … Continue reading

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New Game: Napoleon Loves Waterslides

Today I was watching Bill and Ted’s Excellent Adventure (currently on Netflix), and I thought it was incredibly funny that there’s an entire subplot of the movie which is, fundamentally, “Napoleon’s Adventures in San Dimas.” So I made a game about it. … Continue reading

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Tomb Raider, The Last of Us, and deliberate action

A few days ago Cara Ellison wrote a wonderful piece about Tomb Raider and the difference between the earlier and later games in the series. My experience with Tomb Raider as a kid was limited to buying it in a bargain bin and having … Continue reading

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On Alastor and Ifrit

1. A while back Oscar Strik wrote an article titled “An Ode To Objects” where he explained that the most wonderful items in games are ones that are clearly part of the game world itself. Essentially, if you can “plug … Continue reading

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On Timesplitters

This article was voted on and supported by my Patreon page. Timesplitters 2 was the most significant game of my teenage gameplaying years. It is comprised of several micronarratives taking place throughout human history, and the core of the game involves the … Continue reading

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You Buy It I Write It: Karateka (2012)

This was written as part of my longform project where I play anything someone purchases for me. You can read more about that here. Videogames have strange relationships with time. There’s the time-to-complete, which is a measurement of how long … Continue reading

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On Assassin’s Creed: Revelations – The Animus

This essay is in a longform series of posts about the Assassin’s Creed series. It is supported by my Patreon page. 1. The Assassin’s Creed series up to Revelations all follow a pattern of nested interfaces: you are a player controlling Desmond Miles who is strapped … Continue reading

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On Assassin’s Creed: Brotherhood – City

This essay is in a longform series of posts about the Assassin’s Creed series. It is supported by my Patreon page. Assassin’s Creed: Brotherhood is a departure from the previous games in the series in that it takes place almost completely … Continue reading

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Robert Yang on Half Life and Coding and Lots of Other Things

I really enjoy this video of a talk Robert Yang gave at the NYU Gamecenter a couple months back. In particular, I like that Yang pushes (and has been pushing in a lot of places like his blog, twitter, other … Continue reading

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Riff Raff on the History of Videogames

Riff Raff was on the “Replay” show for Gameinformer recently, and after he utterly slammed the hell out of Toejam and Earl II, he designed a game. At the top, he gave a little bit of a history lesson paired with some … Continue reading

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