Tag Archives: videogames

Tim Cain on same-sex marriage in The Temple of Elemental Evil

When we were putting together The Temple of Elemental Evil, we’d put together all kinds of ways you could get involved with nonplayer characters. We had a good-looking woman who a male character could get involved with. We also had a … Continue reading

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Steve Gaynor on Violence from 2010

Earlier today, Sparky Clarkson tweeted about this article from Steve Gaynor from a few years back. I re-read it and really latched onto this part: Violence in film, literature or on stage can either be meaningful or meaningless. When it … Continue reading

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Steam Curation and a Group For Readers

Steam Curation was released a few days ago. The gloss on it is pretty simple: groups can now create lists of recommended games in an effort to solve the “there are so many games on Steam” discoverability problem. With that … Continue reading

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Destiny and Writing

1. Destiny is a hodgepodge of a lot of different mechanical and conceptual elements that sometimes cohere but mostly fall apart, together, spectacularly. It’s hard to point to Destiny‘s strong points at this moment, but it is quite easy to point to … Continue reading

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New Game: Napoleon Loves Waterslides

Today I was watching Bill and Ted’s Excellent Adventure (currently on Netflix), and I thought it was incredibly funny that there’s an entire subplot of the movie which is, fundamentally, “Napoleon’s Adventures in San Dimas.” So I made a game about it. … Continue reading

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Tomb Raider, The Last of Us, and deliberate action

A few days ago Cara Ellison wrote a wonderful piece about Tomb Raider and the difference between the earlier and later games in the series. My experience with Tomb Raider as a kid was limited to buying it in a bargain bin and having … Continue reading

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On Alastor and Ifrit

1. A while back Oscar Strik wrote an article titled “An Ode To Objects” where he explained that the most wonderful items in games are ones that are clearly part of the game world itself. Essentially, if you can “plug … Continue reading

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