Tag Archives: video games

Designing Horror: A Mother’s Inferno

This post is part of the Designing Horror series. Game: A Mother’s Inferno by DADIU First off, I don’t have any screenshots of this game. I use Irfanview to take screenshots, but for some reason it didn’t pick up A Mother’s Inferno as an … Continue reading

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FTL: One Pilot’s Life

Log 1: Today I crossed the airlock into The Kestrel with a holotape full of information. I carry the Federation’s last hope against the partisan Rebellion. I don’t know why I’m starting this logbook–it isn’t to brag. It isn’t to … Continue reading

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In Praise of the Worst Design Moment in Final Fantasy 7

Final Fantasy 7. Cloud, Tifa, and Barret have to save Aeris from Shinra. To do so, they have to make their way from the lower level of two-tiered Midgar to the top of “the plate.” The plate hangs over the lower … Continue reading

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Designing Horror: Yeti Hunter

This post is part of the Designing Horror series. Game: Yeti Hunter  by vlambeer 1. How Does It Work? Yeti Hunter is a first person game where the player hunts a yeti. You begin standing in a large swatch of blood. Whose … Continue reading

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Smash the Patriarchy! Has Been Released

Humans and nonhumans alike who follow me on twitter know that Smash the Patriarchy! has been done for a few days now and I have just been playing through it and beta testing and doing all the things that you … Continue reading

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Designing Horror: All Of Our Friends Are Dead

An explanation of the “Designing Horror” series. Game: All of Our Friends Are Dead by Amon26 1. Why Is It Horror? This game is horror because it slaps an aesthetic onto a shooter frame. There is a focus on scrambled … Continue reading

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On Thirty Flights of Loving

I really, really enjoyed Thirty Flights of Loving. It was made by Blendo Games aka Brendon Chung.  I enjoyed it not because of how it cuts up space, though I did like that aspect. But film already does that–I like to … Continue reading

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Announcement: Designing Horror

Check out the games in the Designing Horror series. It is rare that I make announcements on this blog. I don’t have a lot to announce; mostly, I just have weird things to say. I like to gush. But this … Continue reading

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Or, What Is It Like To Be A Thing?

I MADE A GAME SO PLAY IT.  I often go on and on about people who study games and write about games having a kind of obligation to understand how games are made and be familiar with the materiality of … Continue reading

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Steven Shaviro on Postmodernity

Our only chance lies in this: to remake ourselves over and over again, frenetically chasing fashion, keeping up with state-of-the-art technology, and always being sure to purchase (or steal) the latest upgrades. Isn’t that the American way? Even the most … Continue reading

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