- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Getting Some Clarity on Prometheus
- In Praise of the Worst Design Moment in Final Fantasy 7
- Some Preliminary Thoughts on Spawn
- On The Republia Times
- Designing Horror: Ib
- On Assassin's Creed: Revelations - The Animus
- A conversation about concerns in videogame journalism
- Why is Grand Theft Auto V So Conservative?
- On 100 Bullets
- Smash the Patriarchy! Has Been Released
Category Archives: General Features
de Castell and Bryson on utopia
So our argument is for disenchantment, and for the abandonment of a utopian landscape of desire that has never been anything but entrapment. Suzanne de Castell and Mary Bryson “Retooling Play: Dystopia, Dysphoria, and Difference”
Posted in Quote Time
Tagged gender, mary bryson, queer, suzanne de castell, video games
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TCiW: The Year in Review 2012
I’m making this post for a few reasons. First, this year was really rad. I got hooked into a few online communities that have made me a lot cooler, and a lot better, as a person–you all know who you … Continue reading
Happy Holidays
I don’t have anything for you today. Go forth and holiday.
Posted in General Features
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Sara Ahmed on bodies and space
So, yes, we can remember that some space are already occupied. They even take the shape of bodies that occupy them. Bodies also take the shape of the spaces they occupy and of the work they do. And yet sometimes … Continue reading
Posted in Quote Time, Theory
Tagged phenomenology, queer, sara ahmed, theory, video games
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Sara Ahmed on the making of worlds
Inhabiting a body that is not extended by the skin of the social means the world acquires a new shape and makes new impressions. Becoming a lesbian taught me about the very point of how life gets directed and how … Continue reading
Posted in Quote Time, Theory
Tagged phenomenology, queer, quote, sara ahmed, theory
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David Lulka on the lawn
The condition of the lawn in winter presents a more difficult set of issues. The immanence of grass presents no ethical challenge when lawns remain stagnant in the late summer heat. During winter and spring, however, immanence rears its head … Continue reading
Posted in Quote Time, Theory
Tagged aesthetics, david lulka, ethics, nonhumans, violence
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Interview with Theron Jacobs
I conducted this email with Theron Jacobs over email. You can find him on twitter @TPHD Cameron: signal–noise–signal Theron: PERSONALLY, I IDENTIFY WITH NOISE C: So Theron, you’re a poet. There is a camp of video game studies that makes … Continue reading
Posted in General Features
Tagged comics, internet, theron jacobs, twitter, video games
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Brendan Keogh and I in Conversation About Games Criticism
So over on Facebook, Brendan and I had a short conversation about games crit. The topic of “games in themselves” came up, which Brendan understands in this way: Well, I think the term “in themselves” implies an idea of looking … Continue reading