Author Archives: kunzelman

On Thirty Flights of Loving

I really, really enjoyed Thirty Flights of Loving. It was made by Blendo Games aka Brendon Chung.  I enjoyed it not because of how it cuts up space, though I did like that aspect. But film already does that–I like to … Continue reading

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Announcement: Designing Horror

Check out the games in the Designing Horror series. It is rare that I make announcements on this blog. I don’t have a lot to announce; mostly, I just have weird things to say. I like to gush. But this … Continue reading

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Or, What Is It Like To Be A Thing?

I MADE A GAME SO PLAY IT.  I often go on and on about people who study games and write about games having a kind of obligation to understand how games are made and be familiar with the materiality of … Continue reading

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Steven Shaviro on Postmodernity

Our only chance lies in this: to remake ourselves over and over again, frenetically chasing fashion, keeping up with state-of-the-art technology, and always being sure to purchase (or steal) the latest upgrades. Isn’t that the American way? Even the most … Continue reading

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Dear Esther: A Photo Essay

This gallery contains 10 photos.

Dear Esther is linear. It speaks like a 19th century novel. It is full of pain and loss. As the narrator say, “the infection is not simply of the flesh.” The island stands alone–“the revolution and the permanence” of a play … Continue reading

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On Dear Esther (3)

Previous posts on Dear Esther are here and here. I keep coming back to Dear Esther. After Gameloop, and the discussion of art games that I had a few times there, Esther kept coming back to my mind. So I played it again. Much … Continue reading

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John D. Peters on Communication

The real work of communication thus occurs largely on a non-material plane, wherever mutual partaking of intentions and thoughts opens up. Each sign is a seance in miniature, as it were, calling forth a spiritual being: “When I perceive a … Continue reading

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Philip K. Dick and the Living Image

This post isn’t going to be nearly as dramatic as the title would have you believe, but I do have some things to say about Philip K. Dick and the essay titled “What Do Pictures Want?” from W.J.T. Mitchell’s book … Continue reading

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David Mitchell on Films

. . . the vacant disneyarium was a haunting frame for those lost, rainy landscapes. Giants strode the screen, lit by sunlite captured through a lens when your grandfather’s grandfather, Archivist, was kicking in his natural womb. Time is the … Continue reading

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The Creation of Games

I have returned from Boston unscathed, but scarred, and I don’t have much of anything content-wise to show you today. There will be a longer post later in the week about Gameloop and the experiences that I had over the … Continue reading

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