- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Getting Some Clarity on Prometheus
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- "an immature and outrageous satire": on Grand Theft Auto 5, Satire, and Irony
- Why is Grand Theft Auto V So Conservative?
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Author Archives: kunzelman
Swain on Dear Esther
So Eric Swain has an article up at PopMatters about Dear Esther. I have written about Dear Esther extensively on this blog. Faithful readers of this blog will know that I have a particular weird love for Dear Esther. I’ve played it … Continue reading
Posted in Video Games
Tagged dear esther, eric swain, haunting, horror, video games
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Latour on Aramis
Nothing happens between two elements of Aramis that the engineers aren’t obliged to relay through their own bodies. The motor breaks down, the onboard steering shakes and shatters, the automatic features are still heteromats overpopulated with people in blue and … Continue reading
Posted in Quote Time, Theory
Tagged aramis, bruno latour, quote, theory
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Quote: Metro 2033
It appears that the devastation we brought upon ourselves was complete. Heaven, hell, and purgatory were atomized as well. So, when a soul leaves the body, it has nowhere to go and must remain here in the metro. A harsh, … Continue reading
Posted in Quote Time, Video Games
Tagged metro 2033, quote, video games
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Glissant and Opacity (2): Relation
This post, like a great many (all?) of the posts on this blog, is about my trying to figure something out for myself. What follows is the rambling that I need to do in order to work my way through … Continue reading
Posted in Theory
Tagged deleuze and guattari, edouard glissant, philosophy, relation, theory
2 Comments
Designing Horror: Deep Sleep
This post is part of the Designing Horror series. Game: Deep Sleep by scriptwelder Deep Sleep is a game about a person having a dream. Things connect. Things fall apart. There are mysterious dark forces; a phone whispers over the driving … Continue reading
Posted in Designing Horror, Video Games
Tagged deep sleep, horror, scriptwelder, video games
2 Comments
On Spec Ops: The Line
My thoughts on Spec Ops: The Line in short: the art department is brilliant. I think that the plot, the “twist,” and the gameplay were all generic whatever fare. I think that the aesthetic is inspired, and I honestly believe that those … Continue reading
Posted in Video Games
Tagged art, spec ops, video games, violence, war
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Comics vs. Games
TIFF Nexus, possibly the worst-named entity of all time, has been sponsoring or holding or doing something with game jams in Toronto. Even though the guy explains it in the video, I am really confused about the whole thing–but my … Continue reading
Posted in Comics, Video Games
Tagged christine love, comic books, comics/games, emily carroll, video games
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Glissant and Opacity
So I have done a little work with Glissant in the past, but I’m now sitting down and working through Poetics of Relation. It is amazing stuff, and it is really informing the stuff that I am doing right now on … Continue reading
Designing Horror: The White Chamber
This post is part of the Designing Horror series. Game: The White Chamber by Studio Trophis (which doesn’t properly exist anymore.) The White Chamber is about a woman who wakes up in a coffin on a spaceship. The station is abandoned (seemingly) except for … Continue reading
Posted in Designing Horror, Video Games
Tagged horror, the white chamber, video games, violence, what do video games want
1 Comment
McCloskey on Rhetoric
The trick of claiming certitude as a way of avoiding serious persuasion is Plato’s Trope. I hold in my hand a proof, such as they have in mathematics–not the wretched opinions they trade in the courts of law–that kings should … Continue reading
Posted in Quote Time
Tagged philosophy, quote, rhetoric, theory
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