Author Archives: kunzelman

Epanalepsis Dev Log #1

As I get closer to releasing Epanalepsis, I am going to be making posts over at the official Epanalepsis blog about what I’m thinking about, how I’m designing the game, etc etc etc. The first is called “Narrative Lessons from Anton Chigurh.”

Posted in Epanalepsis | Tagged , , , | Comments Off on Epanalepsis Dev Log #1

#clonejamCMRN starts soon!

James Earl Cox has been running a series of game jams where the goal is to “clone” (in style, tone, etc) the games of independent developers. I feel super lucky and grateful that he has put me on that list … Continue reading

Posted in Video Games | Tagged , | Comments Off on #clonejamCMRN starts soon!

The Lord of the Rings: Thoughts on Book 1

I’m reading The Lord of the Rings for the first time since I was a child and I’m writing blog posts about the book when I feel like it. Last night I finished the first book of The Lord of the Rings (meaning … Continue reading

Posted in Books | Tagged , , , | 4 Comments

Sunaura Taylor on disability and animals

Disability is everywhere in animal agriculture, and especially factory farms. The animals people eat are largely manufactured to be disabled. Animals are bred to have too much muscle for their bodies to hold, cows and chickens develop broken bones and … Continue reading

Posted in Theory | Tagged , , , | Comments Off on Sunaura Taylor on disability and animals

The Lord of the Rings: Racial Destiny

I’m reading The Lord of the Rings for the first time since I was a child and I’m writing blog posts about the book when I feel like it. The prologue for The Lord of the Rings plays a little bit of catch-up. … Continue reading

Posted in Books | Tagged , , , | 6 Comments

Released: Welcome to the Dress-Up of the Real

If you’re a frequent reader of this blog you know that I have a healthy fascination with Slavoj Žižek, the famed Slovenian philosopher whose work on Hegel, Lacan, and contemporary capitalism has spread across the world and the internet like wildfire … Continue reading

Posted in A Game I Made, Video Games | Tagged , , , , | Comments Off on Released: Welcome to the Dress-Up of the Real

On Bluebeard

I first read Kurt Vonnegut’s Bluebeard in middle school when I ripped through all of his books that I could get my hands on in a whirlwind from Hocus Pocus to Slapstick to Deadeye Dick and beyond. I found them in rural bookstores, at flea markets, at … Continue reading

Posted in Books | Tagged , , , | 1 Comment

On Timesplitters 2

A little while ago I wrote about Timesplitters, the Playstation heir to the design minds and concepts that delivered the ultimate party game of the end of history (the 1990s), Goldeneye. Now, based on some voting from my Patreon users, I’m taking you … Continue reading

Posted in Video Games | Tagged , , | Comments Off on On Timesplitters 2

Rosi Braidotti on the future

TVWhat makes the project of the nomadic programmatic, or utopian? Rosi Braidotti: Let’s call it programmatic; maybe that’s a better term than utopian here. I call to actively embrace this ethic of affirmation. We need to borrow the energy from … Continue reading

Posted in Theory | Tagged , , , , | 1 Comment

Released: Marginalia

For some reason I forgot to post this over here, but Connor Sherlock and I recently released a Dear Esther-like horror game about temporality, longing, and loss called Marginalia. Also, some real creepy feelings (but no jump scares!) There are two … Continue reading

Posted in General Features | Tagged , , , | Comments Off on Released: Marginalia