- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
twerps
- Like Baldur's Gate or Fallout or let's plays? We do too. Also, it's 3:00am Eastern. This is still a scheduled tweet… twitter.com/i/web/status/1… 8 hours ago
- RT @HendrixTrog: Jack's Housesitting Podcast: A JCDPC Production Episode 128 https://t.co/ndc8QTG1Of 11 hours ago
- RT @ranjodhd: Happening today in 30 minutes. Suite 2155! 1 day ago
- RT @anarchopac: Marx was extremely competitive about chess, would try to come up with new strategies to beat his friends, and got super mad… 1 day ago
- Like Baldur's Gate or Fallout or let's plays? We do too. Also, it's 3:00am Eastern. This is still a scheduled tweet… twitter.com/i/web/status/1… 1 day ago
- Like Baldur's Gate or Fallout or let's plays? We do too. Also, it's 3:00am Eastern. This is still a scheduled tweet… twitter.com/i/web/status/1… 2 days ago
- @cprevas It is one of the weirder things about this conference for sure 2 days ago
- RT @ZaaackKoootzer: bookmarks are for cowards just leave the tab open forever 2 days ago
Categories!
Archives
- November 2018
- June 2018
- January 2018
- October 2017
- May 2017
- April 2017
- February 2017
- September 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- July 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- October 2010
- August 2010
- July 2010
RSS
Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- Guattari on the Post-Media Era
- Why is Grand Theft Auto V So Conservative?
- Glissant and Opacity (2): Relation
- On Deus Ex: Human Revolution
- Released: CMRN KNZLMN Presents Ernest Hemingway's The Old Man and the Sea
- On Bluebeard
- Destiny and Writing
- Ego and Haircut
- Lyotard on the landscape
Tag Archives: julia kristeva
Half Life 2’s Cut Content
I’ve been phoning the content in for a couple days, and I apologize for that–yesterday I was hiking and today I spent most of my time watching The Dark Knight Rises (expect opinions on this tomorrow). Anyway, this is a short … Continue reading
Posted in Video Games
Tagged abjection, half life, julia kristeva, video games
Comments Off on Half Life 2’s Cut Content
On Goblin Camp
I. Goblin Camp Goblins like to camp. It is in their very goblin blood–a desire to construct small buildings, plant seeds, harvest plants, weave baskets, and generally create a civilization based on raising children by putting all of the poop … Continue reading
Posted in Video Games
Tagged abjection, dwarf fortress, goblin camp, julia kristeva, video games
Comments Off on On Goblin Camp
Abjection and the Video Game
Over at RPS, Jim Rossignol has a great article up about the way that bodily functions are represented and accounted for in video games. Rossignol highlights two reasons that biological functions like eating, urinating, etc. are included in games: 1. … Continue reading