Tag Archives: video games

I was on Gamechurch talking about games and religion

Just a quick post that I forgot to make a while back: I was on the Gamechurch podcast a while back and I think that it is a pretty good talk overall. We chat about the south and what it … Continue reading

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Line Hollis on King’s Quest IV and Manuals

It’s funny. I was raised on these games, so there was definitely a time when I was a dutiful manual reader. I remember excitedly yanking the manuals out of the game boxes on the way home from the computer store. … Continue reading

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Johnnemann Nordhagen on Sup Holmes? talking about defining “

A really great explanation of edge cases and boundary policing that really makes you wonder why it’s all that important to bother when you could be thinking or doing literally anything else.

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Lorne Lanning’s Anticapitalism

Lorne Lanning developed the Oddworld games many Mudokon-hand moons ago, and they’ve been running through my head since the first time I played Abe’s Oddysee. That game hasn’t really left me, either, and I can trace a lot of my youth-then-adult feelings about … Continue reading

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On “Liquor, Bond, Dark”

Cara Ellison and Irene Koh just created a new short comic called “Liquor, Bond, Dark” that takes Joanna Dark and James Bond and drives them forward into the future. They’re the videogame versions of themselves, divorced from that existence but … Continue reading

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Grand Theft Auto III and Gamer Memory

A transcript/just a script that I read: Grand Theft Auto 3 looms large over the past fifteen years of gaming. It sold itself on the idea that you can do everything, and it broke the concept of “open world” into … Continue reading

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L. Rhodes on Gone Home

If, then, you are receptive to it, the videogames’ interactions do more than just lead you through a linear series of events that might have been communicated as effectively (if not more so) as a prose novella. Similar to the … Continue reading

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