Tag Archives: video games

Epanalepsis Out Today!

After a very long and weird journey that has destroyed both my mind and my body, I have released Epanalepsis. It is a short narrative game that’s sort of cyberpunky and sort of Literary Brat Pack and generally just a weird … Continue reading

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Thimbleweed Park and Sketching

Gary Winnick has a new post up on the Thimbleweek Park development blog about quick sketching and visual design for a game. I’ve never thought about quick iteration as something at the forefront of my game development method, but I really have … Continue reading

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KART KING

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Crocotile 3D: A Tilemap Editor In 3D

Just wanted to make a quick post about Crocotile 3D, a program I noticed on Twitter the other day. It seems like a really interesting system for creating 3D spaces out of 2D tilesets. Alex Hanson-White is the developer and … Continue reading

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Martin on the Cinephile as War Machine

There is no essential form or content to cinephilia, but maybe there is something like an essential cinephile process or gesture. Let me put it this way: cinephilia is a war machine; a tactical, cultural war machine. Always a different … Continue reading

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On Heart of the Swarm

Yesterday I closed out my writing for the end of the semester and decided to attempt to finish up Heart of the Swarm. Heart, or HOTS as it is sometimes known, is the Zerg (read: space bugs) campaign follow-up to the Terran … Continue reading

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I was on Gamechurch talking about games and religion

Just a quick post that I forgot to make a while back: I was on the Gamechurch podcast a while back and I think that it is a pretty good talk overall. We chat about the south and what it … Continue reading

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