Tag Archives: video games

Ten Minutes in Gamer Culture

[Content warning: This post contains slurs of all sorts quoted from a match of Call of Duty that I played. They are shocking and awful.] I start hearing him in my first match of the evening. I’m playing Ghosts, I get the … Continue reading

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Paul Virilio on the origins of interactivity

INTERACTIVITY was actually born in the nineteenth century — with the telegraph, certainly, but also and especially with clinical electricity, which involved planting electrodes on the faces of the human guinea pigs used in such ‘medical art’ as practised by … Continue reading

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A conversation about concerns in videogame journalism

This is a Storify I made of a conversation I had with a #gamersgate advocate. There’s a lot to parse about the “controversy” that has been going on, but the short timeline of facts is this: Zoe Quinn’s ex-boyfriend makes … Continue reading

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The Beauty of Team Fortress 2

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Raphael Sfeir’s “Other Side”

Other Side starts with two beings floating away from the player character, and after they’ve ascended, the player walks until she finds a set of stones. The stones light up, deliver tones, but very little else. The player wanders until she … Continue reading

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On Timesplitters

This article was voted on and supported by my Patreon page. Timesplitters 2 was the most significant game of my teenage gameplaying years. It is comprised of several micronarratives taking place throughout human history, and the core of the game involves the … Continue reading

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On Assassin’s Creed 2 – Interface

This is the third of three essays in a series on Assassin’s Creed 2, which is itself part of a much larger series on the Assassin’s Creed franchise itself. Assassin’s Creed uses the mechanic of blending in order to allow Altair, the assassin of the Holy … Continue reading

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