- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The current banner is from Burns' Black Hole.
twerps
- @pixiemania @cousindangereux @ksheely the "touch" object rarely works but ill see what I can do 1 hour ago
- @CousinDangereux @kindatavros it is less intentional and more known. I just assumed that fewer people would die there. 1 hour ago
- @CousinDangereux @ksheely @pixiemania no but I probably could do that. 1 hour ago
- @pixiemania @bethmaher please make all my art @bethmaher 1 hour ago
- @pixiemania whoa this is dope did you do this art 1 hour ago
- RT @GuyIsNotGreat: Final verdict “It’s hard, but its fun!” #alpacarun http://t.co/nGTWZawFwF 1 hour ago
- RT @GuyIsNotGreat: Holy crap, this is the coolest thing I've ever been a part of. I did the music for Samantha Allen's awesome song. http:/… 1 hour ago
- RT @GuyIsNotGreat: “Look, now I’m blasting off into space” #alpacarun http://t.co/GA0BRzRUcY 1 hour ago
Planned Reading
Martin - Curious Visions of Modernity
Galloway - Protocol
Raley - Tactical MediaCategories!
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Tag Archives: video games
Released: Alpaca Run
I’ve released a new game called Alpaca Run. Go play it! A month or so ago Samantha Allen and I went to Johnson City, TN to participate in a panel on sexism and gaming. On the way home, Samantha explained … Continue reading
Posted in A Game I Made, General Features, Video Games
Tagged alpaca run, design, video games
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On The Max Payne Franchise
I’m in that weird interstitial period between semesters, and I have somehow managed to keep deadlines at bay enough to do something that I’ve wanted to do since last November: play all of the Max Payne games back-to-back-to-back. What follows is a … Continue reading
On Red Dead Redemption
1. I’m not good at analyzing Rockstar games. I’m not good at breaking them down and showing all of the pieces, holding each one up to my eye, judging it good or bad, and then parsing it all into a … Continue reading
Posted in Video Games
Tagged Grand theft auto IV, red dead redemption, rockstar games, video games
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Playing Through the No Interaction Mixtape
In light of all the game formalist whatever nonsense that has been flying around the video game internet recently, Line Hollis made another fabulous mixtape. It is called the No Interaction Mixtape, and I encourage you to go look at … Continue reading
A List of Podcasts I Listen To
Podcasts are a thing that come up from time to time in conversation, and I always say something like “I like XYZ podcast, you should check it out!” We all know how that kind of talk goes, though, and without … Continue reading
I Am In The New Five Out of Ten
The newest Five Out of Ten Magazine is out today. Edited by Alan Williamson, Five Out of Ten is a magazine of video game criticism written for a general audience of people who, you know, care about that thing. Important … Continue reading
You Buy It I Write It: Rogue Warrior
Is there a game you think I should write about? If you purchase a game for me on Steam, I will play it. Check out the information here. You can check out other games I have played against my will here. Rogue … Continue reading
Posted in Video Games, You Buy It I Write It
Tagged richard marcinko, rogue warrior, video games, violence
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On Loss of First Person Control
This is just a quick thing because I’m not sure what I really have to to say about this. I’ve been playing Mirror’s Edge in very small chunks recently. I’m generally a marathon player–I will take a Saturday and power … Continue reading
Posted in Video Games
Tagged bulletstorm, dark souls, first person shooter, mirror's edge, video games
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Released: Slavoj Žižek Makes A Twine Game
If you care about nothing else, I have a new game. You can play it here. Ian Bogost once made a tweet that looked like this: I would like to commission someone to make a Twine game called "Žižek Makes … Continue reading
Posted in A Game I Made, Video Games
Tagged ian bogost, Slavoj Žižek, twine, video games
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Preliminary Thoughts on The Knife of Dunwall
I’ve played through roughly half of the first “stage” or “chapter” or “section” or whatever the hell it is called in the new DLC for Dishonored called ”The Knife of Dunwall“. My main interest in this DLC stems from the fact that it … Continue reading
Posted in Video Games
Tagged animals, design, dishonored, ethics, video games, violence
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