Tag Archives: video games

Oath of the Gatewatch’s Most Interesting Cards

I’ve been writing lists of the most interesting cards of the most recent Magic: The Gathering sets, and the articles are somewhere between useful and total frivolity. I just wrote another one about Oath of the Gatewatch. I’m literally writing about the … Continue reading

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Let’s Play Rollercoaster Tycoon – Bumbly Beach

This was the level that I was super excited about playing through in my Let’s Play of Rollercoaster Tycoon. I love the spatial setting of the entire thing–it is right in the middle of some rowhouses and a beach. It’s something … Continue reading

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Gamestop Publishes A Game, Is Not A Publisher

“We are not attempting to be publishers here,” he told MCV. “We are simply taking a great opportunity to collaborate in a non-traditional way, and trust that the combination of all these great ingredients we have put in make for … Continue reading

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A Universal Critique of All Games

ok, let's see some shit. — BooDoo (@BooDooPerson) January 30, 2016

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Dark Souls’ Relationship To Its Concept Art

This is a fascinating piece on the concept art of Dark Souls. I don’t know if I buy the argument about micro/macro focalization (in that I don’t see to experience the games in the way that the designers clearly intend you … Continue reading

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I Went To The Smite World Championships

It’s disarming and strange, but there’s no artifice to it. There’s production, but I don’t get the feeling that any of the emotions are crafted in a PR laboratory somewhere. You know what I mean; you can tell when a … Continue reading

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Amy Dentata’s Postmortem for Trigger

Amy Dentata has posted her postmortem (a kind of “here’s what worked and what didn’t”) for the full development cycle for her game Trigger. It’s a quick read, and the stuff that went well are all things I can get behind … Continue reading

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